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 Forum index » Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Missile Tank
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Madin
Cyborg Cannon


Joined: 05 Apr 2009

PostPosted: Tue Oct 28, 2014 1:51 am    Post subject:  Missile Tank Reply with quote

Madin's Missile Tank

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3 mod sdk and have been able to at least compile the sample mod. Check the included read me for permissions.
The format that I've packed the files in means that they are ready-to-compile, no XML work is needed at all.

You are expected to adjust the code to your needs, all I have added are the basics. Balance and fine tuning are up to you.

Includes both a GDI and Nod variant, and also includes textures for a neutral 'Olive drab' colour (does not have a faction logo, so you can add your own if you desire to). If you want to use the extra olive drab textures you will have to code it yourself.

This uses both spyVsspy 'ObjectFaction.fx' shader file and Laurens 'ObjectGenricHC' shader file, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat (a copy to allow for previewing the texture in W3X veiwer has also been included).

You may re-distribute this package as long as all initial files, including this Read me and all uncompiled files, are included.
You may freely use, modify and improve all the graphical assets for any public mod as long as you give proper credits and it is not for any profit.

Primary credit: Madin (Model + Texture)
Secondary credit: spyVsspy (Objectfaction.fx shader). Lauren (ObjectGenericHC.fx shader).

Public asset declaration

Ready to use: Yes
Sides: GDI & Nod
Portrait & Buttons: Yes
Shader: ObjectFaction & ObjectGenricHC
Damaged textures: Yes
Destruction OCL: Yes


MissileTank.gif
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MissileTank.gif



MissileTank.zip
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