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 Forum index » Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
MLRS
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Madin
Cyborg Cannon


Joined: 05 Apr 2009

PostPosted: Sat Nov 01, 2014 9:43 pm    Post subject:  MLRS Reply with quote

Madin's MLRS

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3 mod sdk and have been able to at least compile the sample mod. Check the included read me for permissions.
The format that I've packed the files in means that they are ready-to-compile, no XML work is needed at all.

You are expected to adjust the code to your needs, all I have added are the basics. Balance and fine tuning are up to you.

This uses spyVsspy 'ObjectFaction.fx' shader & Lauren's 'ObjectsUVMoveNoHC.fx' file, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat (a copy to allow for previewing the texture in W3X viewer has also been included).

Includes 'Sand' & Olive drab textures that do not have faction logos (so you can add your own).

Includes a Nod textured version.

Includes sample upgrades.
Includes sounds.
Includes portrait and button images.

You may re-distribute this package as long as all initial files, including this Read me and all uncompiled files, are included.
You may freely use, modify and improve all the graphical assets for any public mod as long as you give proper credits and it is not for any profit.

Primary credit: Madin (Model + Texture)
Secondary credit: spyVsspy (ObjectFaction.fx shader).  Lauren (ObjectsUVMoveNoHC.fx).

Public asset declaration

Ready to use: Yes
Sides: GDI & Nod
Formation preview: Yes
Portrait & Buttons: Yes
Shader: ObjectFaction & ObjectsUVMoveNoHC
Damage texture: Yes
Destruction OCL: Yes


MLRS.jpg
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MLRS.jpg



MLRS_ColoursSm.gif
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MLRS_ColoursSm.gif



MadinsMLRS.zip
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Last edited by Madin on Fri Nov 14, 2014 8:05 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Nov 14, 2014 3:27 pm    Post subject: Reply with quote

After 2 weeks still no comments on this beautiful model? what a shame.

As always, really nice work Madin. I envy your excellent precise texturing/UVW mapping work. Cool
Madin wrote:
Sides: Nod

you sure? looks GDI to me.
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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Nov 14, 2014 3:47 pm    Post subject: Reply with quote

It's definitely GDI. I think that was just a bad text copy and paste from him that he took from a post about another model.

By the way, I agree with LKO. This model is fantastic.

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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Nov 14, 2014 3:58 pm    Post subject: Reply with quote

Well that is most dinifintly a nice model good job madin !
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Call me "Victor" if you find it anoying to type my account name #Tongue.

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Madin
Cyborg Cannon


Joined: 05 Apr 2009

PostPosted: Fri Nov 14, 2014 8:08 pm    Post subject: Reply with quote

Sorry for the error, it was supposed to read 'GDI & Nod', I have corrected it (there is a dark textured Nod version included, but not shown in the above images).
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