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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sat Nov 08, 2014 4:15 am    Post subject:  Need help Reply with quote  Mark this post and the followings unread

Well, i was replacing Old YR Countries into YR:NW Countries on Yuri Allied Mission 3: Power Play (all03umd.map) but after replacing them, i got an error, maybe on the trigger or the events but i don't know why... When the mission starts, the mission was accomplished. Can someone help me, please?



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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sat Nov 08, 2014 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indexes are off, trigger owners are (maybe) wrong, have fun correcting those!

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Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Sat Nov 08, 2014 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you change existing countries, YR missions won't work anymore, or, at best, will work incorrectly. You have to replace all existing countries in each campaign map if you want to keep them.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sat Nov 08, 2014 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could you send me over all the INI files?
This might not be related to Countries but other index sensitive material.

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/ppm/'s stupidity

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sun Nov 09, 2014 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've got a list of objects from Yuri's Revenge, and a list of objects from your mod.
Obviously there are differences and I think the direct mission accomplished message is caused by an off-index.

These are dumps from the new map editor, they should match the game's internal lists.
Your mod: http://pastebin.com/DRtiSdk1
Yuri's Revenge: http://pastebin.com/7bXRQx5z

There is a single trigger responsible for the winning; which is pyshically attached to the Nuke.

EDIT: Also, please look at your rules, it has many flaws. For example you list YAREFN under PrerequisiteProc and PrerequisiteProcAlternate.
YAREFN is a BuildingType so it has nothing to look for under PrerequisiteProcAlternate, which takes a single VehicleType (SMIN?)

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Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sat Jan 03, 2015 2:26 am    Post subject: Reply with quote  Mark this post and the followings unread

RP wrote:
I've got a list of objects from Yuri's Revenge, and a list of objects from your mod.
Obviously there are differences and I think the direct mission accomplished message is caused by an off-index.

These are dumps from the new map editor, they should match the game's internal lists.
Your mod: http://pastebin.com/DRtiSdk1
Yuri's Revenge: http://pastebin.com/7bXRQx5z

There is a single trigger responsible for the winning; which is pyshically attached to the Nuke.

EDIT: Also, please look at your rules, it has many flaws. For example you list YAREFN under PrerequisiteProc and PrerequisiteProcAlternate.
YAREFN is a BuildingType so it has nothing to look for under PrerequisiteProcAlternate, which takes a single VehicleType (SMIN?)

Whoops, i thought this thread is never replied. I'll check the Nuke trigger later

Umm... Guys, how to make:

Establishing battlefield control, standby
Minimap go to reinforcement site
Reinforcement has arrived sound when reinforcement come
Text trigger
Battle control online

And also how to ally with another house?

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sat Jan 03, 2015 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can find that all out by looking at existing maps.

Also, the Allies string for some of your houses are way too long. The max for YR is 127 characters, yours is 143 characters.
You really need to cut down on the names' length.
If you are using Ares this limit is extended to 511 characters.

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/ppm/'s stupidity

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