Posted: Sun Feb 08, 2015 10:41 pm Post subject:
Publix Voxels in monitary works
Subject description: Rules for doing so?
With an increase in Voxel based games and Voxel based engines, The WestWood 2D Modding community is in an odd spot. With so many Voxels here, all aimed at modding what would happen if one of them got in a different games release?
What would be the rulings about if that happened and in the future use of PPm and other CnC modding cite Voxels in other games or original releases?
TL;DR What do when someone puts your voxel in the game there selling? _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Feb 08, 2015 10:45 pm Post subject:
We have a very simple privacy policy that covers this topic at our Privacy Policies:
Quote:
2) (File/documents/data/any sort of material) (uploaded/distributed/posted) by fans is from the one(s) who made it.
- Any files that you create and/or post here is from the person (or group) who created it, including files uploaded in tutorials, maps, 3d models, files submited to mod projects, etc... By submiting a file here, you allow everyone to download it (unless otherwise stated by yourself) and modify it as long as the original creator is credited (also, unless the original author states another rule for the file he submits). Also, by submiting the file here, you must be assured that you have authorization by the creator of the file to distribute it/ see it/expose it to everyone.
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Mon Feb 09, 2015 11:59 am Post subject:
Essentially a CC-BY license, I think. Which means you're free to create derivatives and even use it in commercial works, but you must always credit the original author.
If their use in commercial works was forbidden (CC-BY-NC), that would have to be explicitely stated in the license of the files. As long as it is not stated (and most readme files just say "You are free to use this voxel in any way you like, as long as you credit X"), you are implicity allowed to use it for any purpose, even commercial. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Feb 09, 2015 4:27 pm Post subject:
OpenRA is GPL. Thereby it can be used for a commercial project.
Besides, VXLSE can convert voxels to models. OpenRA prolly can convert voxels to generic sprites. The format might find less use, but the actual assets are quite useful. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Mon Feb 09, 2015 7:15 pm Post subject:
So wait, OpenRA can be used and sold for money? Like if I make a mod using OpenRA engine then I can sell it for profit??? _________________ Mod Leader and founder of World Domination
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Feb 09, 2015 7:46 pm Post subject:
TL;DR: Yes, but if you made edits in the engine, you still have to make the source available (f.e. all of your custom traits etc are given to me in a source subfolder when I buy your mod).
Assets ofc can have their own license. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Feb 09, 2015 7:51 pm Post subject:
Exactly what Graion has said. Remember that if you use assets from Westwood Studios in your mod, you can't make money with it. They still belong to Electronic Arts. QUICK_EDIT
I think that PPM asset copyright clause should not be hidden in a privacy policy. It deserves more attention during the submission of content and/or user registration. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Feb 09, 2015 10:15 pm Post subject:
I agree to give it more attention at the user registration. However, the matter in the content submission is a bit more complicated because the content submission is a mere reply to the topics here. Placing this kind of warning near the quick reply area is something that I do not plan to do, unless someone has a very interesting idea about it. QUICK_EDIT
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