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Work in Progress Shots
Moderators: Regulus
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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Nov 05, 2012 12:38 am    Post subject:  Work in Progress Shots
Subject description: A sneak peak before the final pass
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This is an official unofficial work in progress thread. Everything here is not finished. At all. (but is a mod ever really done?)

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Last edited by Regulus on Wed Jan 11, 2017 2:32 am; edited 3 times in total

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Nov 05, 2012 5:26 am    Post subject:   Reply with quote  Mark this post and the followings unread

Thumbs up, good work Can't wait to see textures.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Nov 05, 2012 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I like. But what is wrong with thouse fans on top of construction? Are thouse still fans? because it looks like hatchway or manhole. o_O

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Nov 05, 2012 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

It is still a WIP. They will be bladed and grated duct fans.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Feb 02, 2015 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just dumping a few images that I have had sitting on my HD. I don't want to give the impression that this mod is reactivating. I have no idea how many were interested in it regardless...



GDI barracks TDR.png
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 Filesize:  39.78 KB
 Viewed:  15552 Time(s)

GDI barracks TDR.png



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 02, 2015 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like your style here Regulus.  If you do ever get back to this project I'm sure it'll look fantastic.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 03, 2015 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Ditto. Smile

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Feb 09, 2015 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Some more photodumping. I had gotten the buggy and light tank in game. Here are some shots on the stock desert background.



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Feb 09, 2015 8:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Those are some fine voxel.
And the barracks above is one fine detailed, well textured and excellent lighted building. Surprised

Too bad this mod is inactive.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Feb 09, 2015 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I felt that there wasn't a terribly high amount of interest in this mod. The c&c 3 tiberian dawn mod was gaining quite a bit of traction and I felt that TD:R was much more work for one person than tsae is. I'd love to work on this mod more if I can find the time. The tsae animations for infantry could be easily adapted and the primary voxels are finished.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Feb 09, 2015 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do not underestimate the interest in your mod. Many people who may not reply to this topic might be interested in your mod as well.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Feb 09, 2015 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yup. You should return to this mod.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Feb 09, 2015 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eyup. What the others said.

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Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Tue Feb 10, 2015 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Yup,I agree with the others.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Feb 10, 2015 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I love watching the updates as well. I just tend to lurk more often now.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Feb 10, 2015 7:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Aww. I.feel all tingly inside. Smile

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Feb 10, 2015 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm looking on this mod for while just have nothing to comment for now. but something i can tell you  i'm really like renegade style and love to see someone make them into RTS for sure.

i want to comment more but still looking forward to see more update in your content.

Barracks texture look really good anyway but it seem little too small if that's in game size.

and conyard model is very detail it'll be hell for texture work if it was my model lol.

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Wed Feb 11, 2015 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

One more! Regulus restart working with the mod! Looks awesome and you will have support for sure! Very Happy

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Jan 10, 2017 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here are a few WIP shots of the GDI Construction Yard and the GDI Harvester before voxelization. Everything is going to be scaled as close as can be to realistic unless gameplay suffers from it.



GDI Harvester WIP.png
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GDI Harvester WIP.png



GDI Conyard WIP.png
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GDI Conyard WIP.png



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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Jan 11, 2017 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice job there! Very Happy

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Jan 12, 2017 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

You better start working on the mod again and release what you have or else I'll call Kane. He WON'T be happy Smile
Also: Supreme RA2 and Supreme YR are run by me alone. And I'm STILL working on them. Don't go telling me a mod's too much for one person, infact, sometimes it's better that way
I'm pretty sure there're more than enough volunteers to help you out with the mod (me included). Just ask

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Sat Jan 14, 2017 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice take on the TD Conyard.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Mar 20, 2017 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Very wip terrain



wipcrap.png
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wipcrap.png



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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon Mar 20, 2017 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

ohh.... too flat... but is very interesting!
why don't use the method of MigEater?

Spoiler (click here to read it):


PS: pls, use shp's and no more voxels  Rolling Eyes

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Tue Jan 07, 2020 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sad to see this. But this promising mod seems dead Sad

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Jan 08, 2020 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Saref wrote:
Sad to see this. But this promising mod seems dead Sad

Unless the user hasn't been online in over a month and/or there has been no word on the development, it's safe to assume the project is very much under development, but life gets in the way.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Apr 24, 2020 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Saref wrote:
Sad to see this. But this promising mod seems dead Sad

Unless the user hasn't been online in over a month and/or there has been no word on the development, it's safe to assume the project is very much under development, but life gets in the way.


haha, he has lost everything, every single assets and tools made in years... he has left of modding.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Apr 25, 2020 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

HG_SCIPCION wrote:
TAK02 wrote:
Saref wrote:
Sad to see this. But this promising mod seems dead Sad

Unless the user hasn't been online in over a month and/or there has been no word on the development, it's safe to assume the project is very much under development, but life gets in the way.


haha, he has lost everything, every single assets and tools made in years... he has left of modding.

No source? #Tongue

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