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How I make RA2 cameos...
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Mar 16, 2015 9:20 pm    Post subject:  How I make RA2 cameos...
Subject description: ...from random images mashed and modified
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1. Make a unit
2. Find a nice background that suits your mod/style or variety you're after
3. Find a vehicle with some attributes like overall shape that you could modify
4. Do some c&p, spray, texture and whatnot while it's still "large"
4b. Make sure to add highlights at this point to create extra contrast (shrinking involves blending)
5. Shrink to cameo dimensions 60x41 (7px height added after by the title)
6. Observe zoomed out, add some highlights, accents, unsharp mask as needed etc.
7. Replace the RGB with the cameo palette, fix any weird speckling
8. Save as cameo with XCC mixer or import to SHP Builder
9. Voila!

Addendum: In some cases, scaling down your source image from very large (1000+ pixels wide) to approx 300 pixels wide as a first stage, will help clarify what details are being preserved/lost, and thus give additional opportunity to enhance before final shrinking to cameo size.



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Key Words: #Tutorials #SHPs #Cameos #Graphics #Media #OSSHPBuilder #XCCUtilities #RedAlert2 #YurisRevenge #OpenRA 

Last edited by G-E on Sat Sep 07, 2019 3:59 pm; edited 2 times in total

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user
Vehicle Drone


Joined: 14 Oct 2015

PostPosted: Wed Apr 03, 2019 2:31 am    Post subject: request Reply with quote  Mark this post and the followings unread

do you have some videos for this tutorial?  Smile

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Apr 03, 2019 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

It deserves a video of course, that's for any new beginner.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Oct 16, 2021 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I did another interesting cameo mashup.

In this case I found a vehicle similar to my voxel, but with a clunky gigantic gun. I chopped off part of the gun, shrank it horizontally and set it aside. I then tweaked the truck bed to give it a nice edge, shortened the storage boxes near the front, and removed the hydraulic stands at the rear. Once the shape and some contrast was fixed, the gun was re-added, with some panels and gaps filled in.

Next was to chop in the sky, a fairly easy masking job, while the gun was floating in another layer. The ground was also similarly covered, but not completely, a shrunken desert sand image was overlaid at 50% opacity. The shadows has to be merged, and various edge details had to be made clearer or re-drawn.

Lastly the whole image was reduced to cameo size, with no intermediate shrink, since the source image was already below 600px wide. After shrinking, Unsharp Mask filter was applied to give it a little more pop. The contoured glass button effect was added manually with pencil and line tool



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Overmind
Rocket Infantry


Joined: 05 May 2022

PostPosted: Mon May 16, 2022 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

If it's a common unit, like known tank or something, find a nice pic of it from the net, cut the part you want to use, resize to 60*48, then copy paste into the SHP builder (over old icon or create new blank one with 60*48 specs).
Then just add the text name and save. Secondary, add vet symbol and save vet version. Takes around 2 minutes per cameo set once you get used to it.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jun 08, 2022 4:41 am    Post subject: Reply with quote  Mark this post and the followings unread

That's totally not the point of this tutorial, it's for things that don't exist. It's showing how to construct the base artwork from multiple sources to better match your brand new unit, and importantly the art style of your cameos.

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Yosef Anan
Vehicle Drone


Joined: 06 Feb 2018

PostPosted: Wed Feb 22, 2023 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

How to add it to the right side bar panels?
Or it will appear in the game once you add the cameo with the unit shpfiles with the same name also in art.ini and rulesmd.ini in the image=(unitsname)

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Feb 22, 2023 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could deduce the answer for yourself by reading the art.ini entries for any unit.

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