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Break out the menus... submenus for common tasks is dumb
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Mar 27, 2015 7:05 am    Post subject:  Break out the menus... submenus for common tasks is dumb Reply with quote  Mark this post and the followings unread

The main tools menu has individual entries for all the buttons already on the left toolbar, these are entirely redundant, since I don't think you can draw a voxel without a mouse anyway.

Secondly, the tools that ARE used from the menus frequently, like auto-normals, or fill or voxel texture, are now needlessly nested because the menu is too long.

Can we either split the two menus, like "Drawing Tools" and "Voxel Tools" ?

OR...

Just remove the useless drawing tools, and use the tooltips to show the hotkeys when hovering on the buttons on the left?

... and thereby remove all the annoying submenus.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Mar 27, 2015 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

This way you can move Animation and 3D Modelizer to the Section menu where it really belongs...



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 27, 2015 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, but I disagree with your suggestion. I do understand that some tools are used more often than others, but they are all tools and that part of the menu isn't cluttered yet.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Mar 27, 2015 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's kinda my point, it's not cluttered which is why having sub menus is annoying, more so because most of the menu is filled with redundant items.

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