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Laser Gatling
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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Thu Apr 16, 2015 8:06 am    Post subject:  Laser Gatling Reply with quote  Mark this post and the followings unread

I had this laser sound, not exactly sure where i found it, but it was sweet, and i chopped it up to use as a gatling loop.

(ps: i have no idea what audio player the site uses, cuz it says missing plugin even tho i got everything, and even tries to hunt down this "x-mplayer2" thing...  should just update attachments to use html5.)



lasend.wav
 Description:
 Filesize:  53.29 KB
 Viewed:  4724 Time(s)


Right Click To Download This File



lasloop.wav
 Description:
 Filesize:  21.74 KB
 Viewed:  4724 Time(s)


Right Click To Download This File



lasstart.wav
 Description:
 Filesize:  19.57 KB
 Viewed:  4724 Time(s)


Right Click To Download This File



lasergatling.zip
 Description:

Download
 Filename:  lasergatling.zip
 Filesize:  195.75 KB
 Downloaded:  132 Time(s)


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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Thu Apr 16, 2015 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Example weapon:
Code:
----RulesMD.ini----
[UnitX]
...
IsGattling=yes
TurretCount=1
WeaponCount=1
Weapon1=LaserGatling
EliteWeapon1=LaserGatlingE
WeaponStages=1
RateUp=1
RateDown=1
...
VeteranAbilities=  ;don't use ROF, it'll make the beam duration not match up with rof

[LaserGatling]  ;for elite just duplicate and buff the damage
Damage=15
ROF=7  ;you could make it stupidly high to be smoother, however i don't recommend unless you have no warhead anim
Range=8
Projectile=Invisible
Speed=100
Bright=yes
LaserInnerColor=255,0,50
LaserOuterColor=150,25,50
LaserOuterSpread=150,25,50
LaserDuration=8   ;keep close to ROF to have solid beam without fades
IsLaser=true
IsHousColor=false
Warhead=LaserWH
Report=LaserGatlingAttackLoop
Anim=VTMUZZLE

[LaserWH]
Verses=100%,90%,80%,75%,70%,70%,50%,50%,50%,200%,100%
InfDeath=4  ;lasers are hot
Wood=yes
Fire=yes
AnimList=VTMUZZLE  ;because lasers aren't particle cannons; remove/replace with shorter anim if you want to have really high ROF, else it'll spam anims(explosions) like mad.
Bright=true
CLDisableBlue=true
CLDisableGreen=true
CombatLightSize=35%

----SoundMD.ini----
[LaserGatlingAttackLoop]
Sounds= lasstart lasloop lasend
Control= attack loop random all decay  ;attack = entry sound, decay = exit sound, default is first and last sounds in list order respectively.
Limit=2
Volume=60

just an idea of how you could implement it.

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Thu Apr 16, 2015 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Really nice,Thank you.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Apr 16, 2015 4:28 pm    Post subject: Re: Laser Gatling Reply with quote  Mark this post and the followings unread

GenesisAria wrote:
(ps: i have no idea what audio player the site uses, cuz it says missing plugin even tho i got everything, and even tries to hunt down this "x-mplayer2" thing...  should just update attachments to use html5.)


Laughing ... no.

What the current iteration tries is to use the browser's embedded media player plugin - default Windows Media Player (albeit you're missing your browser plugin), tho VLC works better imo - to ensure all formats will play.

Many cases, at HTML5 you need to use fallback duplicates of the same sound encoded to different formats to make sure all HTML5-capable browsers would play something at all (MP3 is propriety, MS doesn't support OGG and whatnot).

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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Fri Apr 17, 2015 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

ehh.. then why not use a regular open flash-based player?
(i installed vlc regrettably, and it didn't even work. using google chrome) i have to inspect element and scroll over to the "./files/lasloop_143.wav" and enter it in the url manually for the browser's player to catch it DX
it's only on this site's player, it's just annoying is all lol.

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