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VXLSE defaults to wrong Scale value in the VXL header
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat May 16, 2015 5:59 pm    Post subject:  VXLSE defaults to wrong Scale value in the VXL header Reply with quote  Mark this post and the followings unread

I only started OpenRA modding nowadays, so I only realized it now. It's ofc tougher to notice since the Scale variable in the header does nothing in WW games.

So yea, while Westwood voxels has this at 0,083, VXLSE sets 0,83 as default, resulting with the odd supersized voxels in OpenRA (say on http://ppmsite.com/forum/files/test01_197.png).

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat May 16, 2015 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does older VXLSE III defaults it in 0.83? Because I thought that the default was 1/12, which should be around 0.083.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat May 16, 2015 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dunno, but I made a new voxel in last build and that thrown me 0.83.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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G-E
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Joined: 09 Feb 2015

PostPosted: Sun May 17, 2015 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I noticed this too (I started modding before the new generations of VXLSE so I know the right scale hah), but since it has no effect in RA2 I never worried about it.

I just checked VXLSE 1.2c and that also makes a new voxel with .83 scale...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun May 17, 2015 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok. I'll fix it when I return home. It should take around 2 to 3 days.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon May 18, 2015 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Any reason you can't just hardcode it to be what WW used? I seriously doubt anyone uses it...

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Banshee
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Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon May 18, 2015 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I always thought it was 1/12. That's what it meant to be since the beggining....

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon May 18, 2015 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Any reason you can't just hardcode it to be what WW used? I seriously doubt anyone uses it...


Do you even read?

OpenRA acknowledges that. So if you voxel for OpenRA, and accidentally your voxel ends up too small, you no longer need to rely upon the VXLSE upscaling, just edit that single value.

Not to mention that hardcoding it now would give us no tools to fix the already messed voxels.

Bansh, yes, 1/12 is the intended value. However VXLSE sets them 10/12 atm.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue May 19, 2015 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't read on sundays #Tongue

So using a larger scale in OpenRA won't negatively affect the way the voxel looks?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue May 19, 2015 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

See the linked pic in the original post, please.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue May 19, 2015 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Problem fixed in revision 512.

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Matthias M.
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Joined: 15 Jun 2012
Location: Germany

PostPosted: Wed May 20, 2015 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed May 20, 2015 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Bansh: Confirming the fix working.

@Mailander: Yep, every commit includes a binary.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 20, 2015 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for testing it, Graion Smile.

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