Posted: Sun May 31, 2015 2:25 am Post subject:
Hydraulics with Turret AI setup?
Is it possible to have a 'LookAt' constraint work in a TurretAI set-up (I know that it is OK with key frame animating).
I have a tank barrel whose recoil is softened by hydraulics and I am wondering what will happen if I attempt use the barrel recoil bone in the 'WeaponRecoilBone' has the target for a 'LookAt' constraint?
haha. nice mention in parenthesis.
i am working on software that you can fix animations and create simple animations on it. with realtime model drawing so you can see what is happening. i will release it soon.
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