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BuildVariations like in Generals
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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Wed Mar 18, 2015 4:55 am    Post subject:  BuildVariations like in Generals Reply with quote  Mark this post and the followings unread

I want to use BuildVariations to make several units have random model variations. Does these logic work in Red Alert 3? In Generals it was used by GLA Techincal.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Thu Mar 19, 2015 2:36 am    Post subject: Reply with quote  Mark this post and the followings unread

As far as I remember, there is but I only seen it tested in a Paradox build. Maybe another mod too...

Sorry...

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Fri May 22, 2015 9:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like these logic completely disabled in RA3, but it is possible to make random models/textures for one unit. It is not what i wanted, but better than nothing

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Mon Jun 01, 2015 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isn't that the same? BuildVariation just changes aspects of the model, it's the same as using random models/textures... right?

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