Posted: Sun Oct 04, 2015 1:28 pm Post subject:
Tree Fire
Subject description: Creating spreading tree fires
Hey to all!
When I wanted to recreate this C&C phenomenon no real tutorial was available - most of the discussions were incomplete or a little misleading; when I found the solution I got a user request to help him and while doing so I thought I could share this as an actual tutorial for everyone
I created this while using ARES but I do not know if you have ARES to use my tutorial - please tell me if it works with natural Red Alert 2 too.
1. Give every (!) tree a strength value and armour = wood in the rulesmd.ini (this is so that the fire animations damage value burns down the tree! See Step 3.)
[NUKE]
CellSpread=10
PercentAtMax=.02 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=7;
Sparky=yes
Tiberium=yes
;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI
AnimList=NUKEANIM ; SJM: This is once again the warhead-related anim
ShakeXlo=10
ShakeXhi=10
ShakeYlo=20
ShakeYhi=20
or this:
[MirageWH] // Supposed to be a heat ray.
Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100% ; Needs balancing by designers
AnimList=IRONFX ; temp, should have flash-o-light
InfDeath=4 ; Burn death
Bright=true ; This says there should be Combat Lighting. It's ignored, but we'll say it anyway.
CLDisableBlue=true ; This says the Combat Light should be red. (1)
CLDisableGreen=true ; This says the Combat Light should be red. (2)
Sparky=yes
Wood=yes
I think Sparky=yes and Wood=yes are required - but I am not so sure about Wood.
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