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Psychic Tower
Moderators: MustaphaTR
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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Sun Nov 08, 2015 9:06 am    Post subject:  Psychic Tower Reply with quote  Mark this post and the followings unread

Yuri Psycic Tower can control any 3 enemy unit which isn't immune to MC. They requires power to operate.

Role: Tier 3 Defence Tower
Weapon: 3x Mind Contoller
Cost: 1500
Armor: Wood (Hackable)
Power: -100
Prerequisite: Yuri Construction Yard, Yuri Battle Lab.

!- Their armor says they are Hackable, but in fact not because they are Immune To Mind Control too. That's a engine limitation and possibly will changed if Ares.dll gives me a way to solve this problem.



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CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Nov 17, 2015 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ares already offers a solution to that, custom ArmorTypes, although I'm not sure if/why that would be needed if they are already ImmuneToMindControl - that should work just as if their armor would prohibit hacking warheads from attacking it.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Nov 17, 2015 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wouldn't the issue also be solved by simply not typing (hackable) afterwards? But yeah you could use custom armours to have two "types" of mind control, that's what I did for my Allied hacking support power, which can effect robotic units, unlike normal MC.

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Wed Nov 18, 2015 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm using Permanted Mind Control for Hacking Weapon, yes using custom armor and not ImmuneTo Psionics should solve problem, i just needs some time to work on and i don't have time for just a small feature. Only hacking Weapon ingame yet is Mustapha Yakubov's one and he is not even used yet. I'm planning to use him in GLA Conflict missions as Soviet Hero. Soviets changed heros in all games, so i'm continuing this.

_________________
CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

Last edited by MustaphaTR on Fri Nov 20, 2015 2:59 pm; edited 1 time in total

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Fri Nov 20, 2015 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I misunderstood the original issue...
Well if you want two different types of MC (I did the same in my mod), then custom armor types are the way to go.

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