Posted: Wed Dec 02, 2015 1:32 am Post subject:
DTA MOTY 2015
The Dawn of the Tiberium Age has seen a good number of additions and improvements this year and we're still going strong!
Of these mentioned additions and improvements, some notable ones are new units, improved naval and overall balance, improved stability and compatibility, multiplayer saves, many new maps and of course a good number of Co-Op missions such as "Chrono Hazard" and "Freezing Offensive".
If you've already seen these Co-Op play-through videos, fear not: you can look forward to a play-through video of the "Double Team" Co-Op mission this Friday.
And as you might have guessed, since the year is almost over it's of course time to vote for the Mod of the Year again.
So if you feel DTA deserves it, please drop a vote if you haven't already and if you can't pick, just remember that you can vote for as many mods as you like. _________________ QUICK_EDIT
Edit : The video of Freezing Offensive is very cool, I like to see the screen of each players.
I don't remember to have so many units at the start of the mission... _________________ Experimental Crisis Campaign:
The Hunt: 100% The Underground Laboratory: 100% Unexpected Presence: 95% Backfire: 95% New Threat: 95% Stealth Ambitions: 80%
Red Like Flames: 35% (Secret) For Queen and Country: 5% Totally Blind: 7% Into the Shadow: 3% The Sea Titan: 5% Invincible: 15%
Laser Technology: 3% The Brotherhood of Nod: 5% (Secret) The War of Tomorrow: 5% (Super Secret) The White Princess: 1% QUICK_EDIT
Oh, ok, so it's a "secret change log".
As always, it's very impressive to see your skill on DTA, I remember to have a hard time to finish this map with a friend on normal difficulty. I'm not like Bittah who move his MCV for a ore spot surround of fog of war at 4min in the video. XD (especially after see so many tanks on the other side of the bridge at the begining)
By the way, sometime in the video you use hotkey, right ? There is a list somewhere for all hotkey of DTA ? _________________ Experimental Crisis Campaign:
The Hunt: 100% The Underground Laboratory: 100% Unexpected Presence: 95% Backfire: 95% New Threat: 95% Stealth Ambitions: 80%
Red Like Flames: 35% (Secret) For Queen and Country: 5% Totally Blind: 7% Into the Shadow: 3% The Sea Titan: 5% Invincible: 15%
Laser Technology: 3% The Brotherhood of Nod: 5% (Secret) The War of Tomorrow: 5% (Super Secret) The White Princess: 1% QUICK_EDIT
I'm not like Bittah who move his MCV for a ore spot surround of fog of war at 4min in the video. XD (especially after see so many tanks on the other side of the bridge at the begining)
Actually, that's me. I'm purple, while Bittah is blue.
But yeah, to get enough resources to defend against the massive Commando + tank rush on Hard (beginning from 8:15), you need to be aggressive (but careful) in the beginning. If you're too slow, you might survive against that attack, but die against the next one (I was fairly close to dying here too, I might've died had the AI not been dumb at 10:20).
Overall, it's a quite difficult mission on Hard (there's a big gap compared to Medium). Far from impossible, but quite difficult. Looking at statistics, it took me and Bittah 15 tries until we beat it for the first time, although after that we've been able to beat it consistently with the tactics shown in the video.
Sombracier wrote:
By the way, sometime in the video you use hotkey, right ? There is a list somewhere for all hotkey of DTA ?
Wait what? I didn't know you can have difficulty-specific triggers in TS. Did you fix it via a hack or a workaround?
Work-around. The missions for different difficulty levels simply use different maps, with difficulty level adjustments
That being said, the client actually makes it possible to have difficulty-specific triggers. You can create globals in Rules.ini for different difficulty levels, and then the client could activate those globals on game start by injecting a trigger into the map. Then you can check if a specific global is set to determine the used difficulty level. The client already does this for single-player missions in DTA, btw. It would be easy to enable it for multiplayer as well. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
Last edited by ^Rampastein on Fri Dec 04, 2015 2:45 pm; edited 1 time in total QUICK_EDIT
Co-Op missions simply use separate maps for different difficulty levels, which means that the difficulty levels can be made different in any way we like.
This was implemented before another work-around was added to also make it possible to have difficulty-specific triggers for singleplayer missions however. In DTA the client now checks which difficulty level a mission or campaign is started with and then adds a trigger to the map that'll enable a global (Difficulty Easy, Difficulty Medium or Difficulty Hard). This global is then used as the event for certain triggers so that they won't fire if the global is or isn't set.
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