:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Mon Jul 23, 2018 6:07 pm
All times are UTC + 0
 Forum index » Modding Central » Media Hut » Tutorials
RA3 Japanese style buildup (3ds max)
Moderators: Global Moderators, Media Hut Moderators
Post new topic   Reply to topic Page 1 of 1 [22 Posts] View previous topic :: View next topic
Author Message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat May 30, 2015 8:24 pm    Post subject:  RA3 Japanese style buildup (3ds max) Reply with quote

Dunno how to explain this in detail.....but I will try to make it clear. Most problem is that my 3dmax is in chinese. Would be problems with the terms......

These two are different animations. You can make any of them once you know how this works.


Animation3.gif
 Description:
 Filesize:  191.25 KB
 Viewed:  7856 Time(s)

Animation3.gif



4.gif
 Description:
 Filesize:  201.63 KB
 Viewed:  7856 Time(s)

4.gif



buildiup test.zip
 Description:
max2010 format

Download
 Filename:  buildiup test.zip
 Filesize:  662.65 KB
 Downloaded:  33 Time(s)



Key Words: #Tutorials #RedAlert3 #RedAlert3Uprising #Graphics #3DModel #W3X #3DsMax 

_________________
Bureau de Planification de WLGC
Présente fièrement

Last edited by kenosis on Sat May 30, 2015 8:36 pm; edited 1 time in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat May 30, 2015 8:31 pm    Post subject: Reply with quote

It is simple: just a UVW texture animation.

Self-illumination color and transparent color & opacity all  use Channel 2 and is the recolor of the same picture.


1.png
 Description:
Texture settings......
 Filesize:  11.94 KB
 Viewed:  7849 Time(s)

1.png



tietu.png
 Description:
 Filesize:  862 Bytes
 Viewed:  7852 Time(s)

tietu.png



_________________
Bureau de Planification de WLGC
Présente fièrement

Last edited by kenosis on Sat May 30, 2015 8:34 pm; edited 1 time in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat May 30, 2015 8:34 pm    Post subject: Reply with quote

Add a Unwrap UVW modifier, choose channel 2.
Select all faces and open UVW editor, use key frame animation, select greenblack texture, move the uvw from totally green to totally black.
Then just render it. done.
_________________
Bureau de Planification de WLGC
Présente fièrement

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat May 30, 2015 9:10 pm    Post subject: Reply with quote

Nice stuff! I added 3ds max to the title so people will know what's this tutorial for.

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat May 30, 2015 9:31 pm    Post subject: Reply with quote

a yellow line on the right edge of greenblack will make this effect


5.gif
 Description:
 Filesize:  124.49 KB
 Viewed:  7796 Time(s)

5.gif



edge.gif
 Description:
 Filesize:  194.41 KB
 Viewed:  7822 Time(s)

edge.gif



_________________
Bureau de Planification de WLGC
Présente fièrement

Last edited by kenosis on Sat May 30, 2015 11:13 pm; edited 1 time in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat May 30, 2015 10:20 pm    Post subject: Reply with quote

This is the ingame show. Used custom palette


bd.gif
 Description:
 Filesize:  296.56 KB
 Viewed:  7807 Time(s)

bd.gif



_________________
Bureau de Planification de WLGC
Présente fièrement

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat May 30, 2015 11:37 pm    Post subject: Reply with quote

interesting effect, but imo not really suitable for ingame usage, since it looks so much different to anything else in the game.
I think this is only useful for a total conversion where a similar technique is used for warping in anims (like Protoss in Starcraft)

Imo it's also hard to see what's actually going on there. Looks like it's only green which randomly changes into texture.
I think it would be better if the effect helps the player to see the 3D shape of the building, so it should follow imo some simple 3D movement patterns like
-expanding from center outwards
-going from top to bottom (or vice versa)

The pure green (or any other color) also looks like a wrong color conversion imo.

As an SHPer i think we have better ways to make a good looking buildup.
Such a texture effect is really only something for 3D games where the devs were too lazy to add a nice animated 3D model buildup.
_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat May 30, 2015 11:52 pm    Post subject: Reply with quote

and so you mean lazy ea. as the title says it is from ra3 japan, the most suitable use will be that.
played ra3 ever?
_________________
Bureau de Planification de WLGC
Présente fièrement

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun May 31, 2015 6:39 am    Post subject: Reply with quote

Well seems LKO isn't familiar with RA3 at all how Japan side uses nanite nanoassembler methods (looks like holographic green construction) to build their structures unlike Allies and Soviets that use conventional rise of ground buildups.

Intentional high tech theme, sadly buildup can't use transparency for the green as extra layer and show detail animating under as TS anim trick doesnt work AFAIK on ra2. Could always be better no doubt, i think could change solid green to light bright green and yellow line to white tho.
Doing conventional buildup would break tribute to ra3 Japan tho

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun May 31, 2015 7:14 am    Post subject: Reply with quote

I liked that in RA3. Each Side having their own approach to buildups.

Allies using the Traditional Instant-Build on the field.

Soviets being somewhat similar to Generals/Warcraft where its built On-Site

And the Empire building theirs by Nanobots "3D-Printing" The Structures into Reality.
_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun May 31, 2015 8:09 am    Post subject: Reply with quote

It'd be interesting to match the first frame of a nanobot buildup to the foundation graphic.  That way, you drag the green square around for a bit, and then when you place the building everything transitions upwards from that very green square.

Back to top
View user's profile Send private message
GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Sun May 31, 2015 9:38 am    Post subject: Reply with quote

You can't have gradient alpha, however you could use pixel diffusion (aka dissolve in gimp), where the transparency is speckled to various densities.

Ofc for a perfect effect you'd probably have something like a wireframe(similar to cnc3 formation move holograms) build up from the ground and then fill in with hologram followed by texture.  But yeah it was definitely meant to be reminiscent of a space-age 3d-printing.

There really is mostly endless ways you can design a buildup... My personal opinion is that as long as you get the idea it's being created and un-created then it works.

I also noticed it's the same green as the placement tiles... So if managed to make it build up from that it could actually look really cool.
Edit: i realized this was what orac was getting at ^
_________________
❀桜舞う空~ ☯       MyAnimeList       my Last.fm

Last edited by GenesisAria on Sun May 31, 2015 11:33 am; edited 1 time in total

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun May 31, 2015 11:09 am    Post subject: Reply with quote

I think Orac's idea would work best with this method. The green used on mousepal is the same used on the placement grid and unit palette anyway. With trial and error you can easily make it blend seamlessly too.
_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun May 31, 2015 4:17 pm    Post subject: Reply with quote

Twisted Evil


bd.gif
 Description:
 Filesize:  166.43 KB
 Viewed:  7650 Time(s)

bd.gif



_________________
Bureau de Planification de WLGC
Présente fièrement

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Sun May 31, 2015 4:31 pm    Post subject: Reply with quote

Great job. Very Happy
_________________



AS Discord server: https://discord.gg/7aM7Hm2

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Mon Jun 01, 2015 7:27 am    Post subject: Reply with quote

Inspired by kenosis, here I took a different approach and the results are somewhat wierd...


pagoda5.gif
 Description:
 Filesize:  261.38 KB
 Viewed:  7574 Time(s)

pagoda5.gif



pagoda.gif
 Description:
 Filesize:  143.9 KB
 Viewed:  7593 Time(s)

pagoda.gif



yamashiro.gif
 Description:
 Filesize:  355.42 KB
 Viewed:  7593 Time(s)

yamashiro.gif



_________________
I've stopped modding.

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Jun 01, 2015 10:31 am    Post subject: Reply with quote

Inspired by Trans_C, here I took a different approach and the results are somewhat weird...


Animation2.gif
 Description:
 Filesize:  289.62 KB
 Viewed:  7543 Time(s)

Animation2.gif



Animation2.gif
 Description:
 Filesize:  236.6 KB
 Viewed:  7564 Time(s)

Animation2.gif



_________________
Bureau de Planification de WLGC
Présente fièrement

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Jun 01, 2015 3:46 pm    Post subject: Reply with quote

Edited texture. Maybe this is the most I can get. Can someone make the back side invisible and still keep the transparent look?


This sample file is simple to use. Change diffuse to the one you are using, edit blackgreen.psd and create a uvw animation with your own model.


pow.gif
 Description:
 Filesize:  209.32 KB
 Viewed:  7503 Time(s)

pow.gif



colo.gif
 Description:
 Filesize:  410.43 KB
 Viewed:  7515 Time(s)

colo.gif



bd.gif
 Description:
 Filesize:  451.07 KB
 Viewed:  7524 Time(s)

bd.gif



Animation2.gif
 Description:
 Filesize:  332.45 KB
 Viewed:  7530 Time(s)

Animation2.gif



buildiup test.zip
 Description:
Matrix Effect is in blackgreen.psd

Download
 Filename:  buildiup test.zip
 Filesize:  1.19 MB
 Downloaded:  27 Time(s)


_________________
Bureau de Planification de WLGC
Présente fièrement

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Tue Jun 02, 2015 3:10 am    Post subject: Reply with quote

I was referring to it actually building/drawing up from the base, as opposed to using scale stretching, but it's definitely an excellent quick and dirty way to get something that looks good enough to get the point across.  Nice work.
_________________
❀桜舞う空~ ☯       MyAnimeList       my Last.fm

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Jun 03, 2015 4:30 pm    Post subject: Reply with quote

latest version.
and a random change on the matrix


20150603203106.gif
 Description:
 Filesize:  274.21 KB
 Viewed:  7413 Time(s)

20150603203106.gif



slow.gif
 Description:
 Filesize:  279.2 KB
 Viewed:  7423 Time(s)

slow.gif



core.gif
 Description:
 Filesize:  176.5 KB
 Viewed:  7423 Time(s)

core.gif



_________________
Bureau de Planification de WLGC
Présente fièrement

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
HG_SCIPCION
Cyborg Cannon


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Jun 03, 2015 11:52 pm    Post subject: Reply with quote

really good effect kenosis...


#Mad
_________________

Back to top
View user's profile Send private message Facebook Profile URL
Mechacaseal
Grenadier


Joined: 29 Aug 2015

PostPosted: Sat Dec 26, 2015 1:54 pm    Post subject: Reply with quote



This is when this thread started getting good. Thats a great effect.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [22 Posts] View previous topic :: View next topic
 Forum index » Modding Central » Media Hut » Tutorials
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only one of the following words: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.5303s ][ Queries: 33 (0.0096s) ][ Debug on ]