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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Oct 09, 2015 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

The next version of DTA introduces an awesome feature that many thought was completely impossible: multiplayer saves. You are able to manually save multiplayer games and then load them via the client.

Possible disconnects, crashes or synchronization errors won't stop you from completing a game anymore, as long as you remembered to save during the game. To make the process simpler, you only have one multiplayer save slot available. In other words, saving a MP game will always overwrite your previous MP save.

We're also looking into the possibility of making the game auto-save every few minutes in multiplayer, removing the need for saving manually. But it won't make it into the next update yet.



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Oct 10, 2015 10:43 am    Post subject: Reply with quote  Mark this post and the followings unread

This is definitely a great new feature.

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redfox34
Vehicle Drone


Joined: 16 Feb 2012

PostPosted: Sat Oct 10, 2015 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work!  Didn't even think this was possible.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat Jan 09, 2016 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

The latest DTA update includes support for LAN multiplayer.



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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sat Jan 30, 2016 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

We styled our client's window borders with the latest update. Here's the new borders in the Classic, Soviet and Allied themes.



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campaignselector.png
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campaignselector.png



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