Posted: Mon Dec 21, 2015 1:08 pm Post subject:
Homeworld Deserts of Kharak
Subject description: New Sci-Fi RTS prequel
Homeworld Deserts of Kharak is a prequel to the same series produced by Blackbird Interactive Inc. Previous title during production was HARDWARE: Shipbreakers. It will be released on January 20, 2016.
After finish this game make me wonder if Openra able to handle core mechanic of this game since it's look interesting to make something like this.
- Mobile base
- Allow Multiple Havester dock on unit in same time.
- Unlock new unit by upgrade main base instant of build separate building. QUICK_EDIT
There shouldn't be a conflict with Mobile: and Production: traits but not sure. If Production: does require Building: this should work. Edit: I chacked wiki it doesn't require Building: according to there.
Quote:
Allow Multiple Havester dock on unit in same time.
That was in my mind to ask as this is also a thing in Emperor: Battle for Dune.
Quote:
Unlock new unit by upgrade main base instant of build separate building.
Allow Multiple Havester dock on unit in same time.
That was in my mind to ask as this is also a thing in Emperor: Battle for Dune.
I can understand In Dune:Emperor player can upgrade refinery to have 3 dock area but this dock mechanic in this game is more similar to Mobile Refinery in YR or SCV+CC in star craft where it can handle more than 5 unit at once and can be dock from any angle of unit/building without waste anytime on dock animation like c&c style did.
Quote:
Quote:
Unlock new unit by upgrade main base instant of build separate building.
Upgrades should be a vaild prerquisite in OpenRA. Dune 2000 upgrades are but they are a bit different than building upgrades.
in this game some upgrade may require other to unlock. QUICK_EDIT
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