yes, marvelous tib. Thanks for staying true to the roots by adding roots. of
Gangster wrote:
Yes. I ll probably stick to a 8 frames for now.
I hope this doesn't cause any balancing issues.
TD/TS/RA2 are based on 12 frames, each frame being a bail in the harvester. A harvester having a storage of 28 bails, thus about 2 and a half patches of tib/ore.
With fewer frames, a tib field is faster depleted (3 and half patches in one harv)
or
if the 8 frames are worth as many bails as 12 frames, the havester would be faster full, thus giving faster money. (like the gems in RA1 which had fewer frames and thus were much faster harvested)
Maybe you just duplicate a few frames to get to the normal number of 12 frames. e.g. you could double the frames 2 4 6 an 8 _________________ SHP Artist of Twisted Insurrection: Nod buildings
I've thought exactly same last night. But if I would go with second way I can also adjust harvester's loading time for bail. So in theory I can emulate "12 frames economy" with math.
But to be honest I do wantta faster depleting fields. We will see. I'll might add more stages if it will be requred. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Hey gangster is that close up shot actually possible to look that detailed in game? or was it just concept art? When I showed my brother this he was amazed and he began talking about "DPI" and how he thought that RA2YR doesn't support it and is wondering if it's being done QUICK_EDIT
Hey gangster is that close up shot actually possible to look that detailed in game? or was it just concept art? When I showed my brother this he was amazed and he began talking about "DPI" and how he thought that RA2YR doesn't support it and is wondering if it's being done
Yes it can look fairly as well ingame but latest shots are sized for OpenRA (where scale is 2x Tiberian Sun), not RA2YR which will require smaller graphics and look less nice.
Nothing to do with DPI BTW as currently all focus is on OpenRA version. QUICK_EDIT
ah ok. so by all focus on open RA do you mean their won't be anymore updates on new buildings and units for YR but only updates on things being remodeled and resized for openra?
ah ok. so by all focus on open RA do you mean their won't be anymore updates on new buildings and units for YR but only updates on things being remodeled and resized for openra?
kk
YR version is not being developed so no updates for it coming as of now. May resume YR version when ORA version is completed artwork wise. Reasons for this are practical reasons as YR is far more limited to work with and thus best left for last. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jan 18, 2016 7:53 pm Post subject:
I remember a statement that YR version will only get downsized OpenRA assets and whatnot, with all the quality degradation it gains along. The OpenRA version is what matters. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
But right now, after I have get everything working again (RW) after updating engine, I am running test of veryexiting new OpenRA feature (https://github.com/OpenRA/OpenRA/pull/10246)
Thank you, very much, devs!
Very draft, Uber WIP but In-game fotage. A Custom paletted placeholders! WOO!
And I also enabled a RotationPaletteEffect for one of some new terrain palettes for having water animation. Because why not.
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_________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
It's good to see you back gangster! i'm always checking back here for updates haha. hows life in moscow treating you? and yeah i can't wait to see more detailed SHP structures like the Obelisk of light and the gates/laser fences etc. QUICK_EDIT
yeah, the slopes could use a nice bumpmap. Maybe also a slight displacement map to make them even physically bumpy/uneven. _________________ SHP Artist of Twisted Insurrection: Nod buildings
if ganster is working on the ORA version of rewire, im gonna have to get my phobia of ORA to a mimimal, on a side note my new Yuri revenge copy arrived today. *off to make a ripfest Rewire YR private mod ive been dreaming of lately* QUICK_EDIT
In a few days Gangster will have been missing for two months, which I can understand. Thanks to the evil empire of the United States trying to frame Russia and drag down their economy in any way possible whilst at the same time trying to frame Putin for things that he wasn't responsible for (like Boris Nemtsov) Seriously after years of digging into these topic it's pretty obvious that the United States government elites are behind almost everything. Actually Russia just helped prevent the US gov from turning Syria into what the US has turned Iraq into QUICK_EDIT
In a few days Gangster will have been missing for two months, which I can understand. Thanks to the evil empire of the United States trying to frame Russia and drag down their economy in any way possible whilst at the same time trying to frame Putin for things that he wasn't responsible for (like Boris Nemtsov) Seriously after years of digging into these topic it's pretty obvious that the United States government elites are behind almost everything. Actually Russia just helped prevent the US gov from turning Syria into what the US has turned Iraq into
WTF are you rambling about Kamuix
I think this topic needs a split.
Also stop double posting and use the 'Edit' button. _________________ QUICK_EDIT
This thread could use clean up from the stupidity. It's people like kamuix that don't understand that not posting visual updates for sometime does not mean missing, there are often things in modding that can't be shown publicly as they are either not visual achievement or are likely taking more trial and error to get good results and when Gangster has something he feels showing, he will.
Rewire pushes the envelope greatly, with that comes much need to research, you can't just smooth sail and produce art on daily basis. QUICK_EDIT
Rewire pushes the envelope greatly, with that comes much need to research, you can't just smooth sail and produce art on daily basis.
Well...unless your name is Nooze.
But seriously, thank you. A lot of people don't understand or appreciate this well enough. I mean, modding is done for FREE. These people are all doing this for free, during their free time, jobs, school and personal life aside. QUICK_EDIT
it feels like it to me... But honestly i'm sorry for what i said I understand why that came off as a stupid rant. Truth is i don't think the United States is alone an evil empire it's just been corrupted slowely over time by rich bankers, so to say the entire thing is 'evil' is wrong and i apologize. and i also understand that the government i live under here has been corrupted too by big corporations and the same as the US, along with europe, Australia, canada, other parts of the 'british common wealth' So i don't see the US as being some big evil empire as that's not the way things work when you get to the botton of it, and there's corruption to a degree in pretty much everywhere you go, just had to say because when i read back now on what i said i feel horrible and asking myself ';why QUICK_EDIT
I think the main point is that what youre saying has nothing to do with Rewire or Gangsters down time. He often takes "long" public hiatuses and usually returns with some good shit to show for it. QUICK_EDIT
Honestly there's not enough time in our war driven world i'd release Rewire as it is with this OpenRA project now coming to priority you risk it being to late to release the mod you worked so hard on to create QUICK_EDIT
Nonsense, there is plenty of time, it's not like we got world war 3 going on and Rewire for OpenRA is barely an alpha with majority of things not done presently so not really viable for any release and any release now would go against OpenRA developers presently that insist on official TS mod part being released first before any mods based on it.
It's best you find some other games/mods to play in meanwhile. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Jan 13, 2017 6:03 pm Post subject:
Besides, unless you have a GPU comparable to the Geforce 4XX series or better, you won't enjoy gameplay involving voxel units anyway. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
As usual some very nice work there.
Only the trees (especially the brown dead trees and the conifers) look painted and 2D-ish, unfitting in detail, lighting, contrast and quality to the other terrain. The Fona looks great though. _________________ SHP Artist of Twisted Insurrection: Nod buildings
You ARE going to release this on the ORA-Engine right?
EDIT: nvm. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Last edited by TAK02 on Sat Jul 01, 2017 8:30 am; edited 1 time in total QUICK_EDIT
Holy crap those animations are beautiful. Though why is the smoke on the power plant coming from that pipe and not the top? _________________ QUICK_EDIT
The problem with water flowing in one direction though is that any map with a waterfall facing the east it will not make a lot of sense. :p I would just have it glisten or churn like RA1. You can still have tides on the shore IMO. QUICK_EDIT
New terrain type - Wetland - a replacement for Sand for now.
And 2 types of Shores _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Sorry if this is a dumb question, but exactly how long were you working on all of this?
Would 3 years be too much? It looks too polished for a shorter devTime. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
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