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ShockWave is back and kicking!
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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The_Hunter
Medic


Joined: 10 Nov 2004
Location: The Netherlands

PostPosted: Wed Feb 10, 2016 9:48 pm    Post subject:  ShockWave is back and kicking! Reply with quote  Mark this post and the followings unread


Hello Shockwave Fans,

Roughly a year ago we made an announcement of one last update for ShockWave being in the works to celebrate its 10th anniversary.
Unfortunately some issues with Rise of the Reds development caught up with us. This unfortunately forced us to delay all of this much longer than we initially wanted.

Thankfully, this is no longer the case, and I'm happy to say we have been actively working on improving this old mod by fixing bugs, addressing age old balance issues as well as adding a few cool new things.
One of these things we can show off right now is the new, modified Toxin Jarmen Kell available to Dr. Thrax:



Unlike the old version, he no longer creates toxin puddles on impact, but rather any infantry killed by him will melt into a puddle and create some toxic clouds that linger in the direct area.
Any other infantry killed by these toxic clouds will create even more toxic clouds with the possibility of triggering a chain reaction just like the Virus Sniper did in Red Alert 2: Yuri's Revenge.

More cool features and improvements are in the works and we will be posting them here and on other media so keep your eyes peeled for more updates!

Also this upcoming Sunday, Hecthor Doomhammer will be mixing up his usual streaming schedule by streaming the first livestream of our internal version of ShockWave.
He will be joined by Generalcamo and myself. In addition to the new Toxin Jarmen Kell, there are a couple of other things that are in the internal version that haven't been announced yet, but could be showing up in the stream.


Countdown untill the stream starts

     

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Wed Feb 10, 2016 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I remember this mod.

Though I do not like Generals, I do remember this mod and Contra looking pretty good...

Maybe if there is another release maybe I will play it...

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The_Hunter
Medic


Joined: 10 Nov 2004
Location: The Netherlands

PostPosted: Thu Feb 11, 2016 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I still remember you as well.

Not sure if you remember me tho, used to be known as the "Cameo Lord" and used to post all sorts of cameos and models on Sleipnirs stuff.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Thu Feb 11, 2016 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn... Sleipnirs stuff... That was a long time ago...

It would be funny to go there and spread some life to those forums... Might scare the hell out of whoever maintains that place...

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Feb 11, 2016 8:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Sleipnir is still around as pchote nowadays and SS is the OpenRA forum. It's still alive.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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drive
Grenadier


Joined: 11 May 2013
Location: In a moving Trompete.

PostPosted: Thu Feb 11, 2016 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I remeber shockwave too, a f****** good mod, sadly i cant play it anymore cuz generals zero hour is shitty with windows 7 64-bit compatibility.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Thu Feb 11, 2016 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ha! I did not know that Sleipnir was still around.

And I didnt know SS was still active, last time I looked most forums are locked... I didn't look to closely though... So it could be.

@drive - doesn't setting compatibility mode "to some thing", and or run as administrator do anything?

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drive
Grenadier


Joined: 11 May 2013
Location: In a moving Trompete.

PostPosted: Thu Feb 11, 2016 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
Ha! I did not know that Sleipnir was still around.

And I didnt know SS was still active, last time I looked most forums are locked... I didn't look to closely though... So it could be.

@drive - doesn't setting compatibility mode "to some thing", and or run as administrator do anything?


Already tried that.  Sad  

Have searched in the internet for solutions but without success.

Placed a settings/options ini into the documents folder, no success.

Idk whats wrong with that, but i can remember that I played Generals on my new PC some months ago, and it worked there.

I still getting a access violation when i start generals zero hour. Confused

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