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A mod dies, a new mod arises
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Sep 13, 2015 3:51 pm    Post subject:  A mod dies, a new mod arises
Subject description: Welcome to a different Tiberian future...
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Alright guys, its time I make it official: Eternal Armageddon: The Devastation has come to an end. After years of developing this ambitious mod, lost of interest, unmanageable tasks, my old computer dying, and the computer repairman effectively giving me the finger contributed to months of inactivity and eventually its closure today. It was a good modding experience though, and I managed to save some of the mod's assets in my handy GoFlex HD ^_^ Fret not! It's death does not mean I stop modding. In fact I'm developing a new mod, one that I find a bit more manageable at least.

So without further ado, I'd like to announce the new mod:

The Desolated Future
Yes, I do not have a fancy mod  banner yet. Shut it.

About:
The Desolated Future is a mod for Red Alert 2: Yuri's Revenge, this time powered by the Ares 0.9 dll. Instead of the Red Alert-verse, this mod will take place in an alternate Tiberian-verse following a 'what if' scenario where the GDI/Nod alliance fail to defeat CABAL during the Firestorm Crisis. The aftermath eventually pits three of the Tiberian-verse's other lesser known factions against each other for dominance and survival in a completely terraformed Earth, the factions being: CABAL, Forgotten, and Scrin.

Synopis:
What if GDI and Nod fail to defeat the rogue AI CABAL during the Firestorm Crisis? Gaining the upper hand, CABAL sets his legion of cyborg warriors upon the two battered factions, forcing them underground, where desertion and infighting would eventually cause two of the most powerful organizations to crumble and disband. Facing no resistance, CABAL launches a genocidal campaign to replace humanity with a society of mindless fusions of flesh and steel, a cybernetic world where CABAL's authority is just. The Forgotten mutants, exiled themselves to the harshest corners of the world to escape from war and suffering, would eventually be forced to band together and take up arms as CABAL begins hunting them down.

For the years to come, Tiberium continues to grow unchecked, terraforming most of the world into poisonous wastelands no normal human could possibly survive in. Having spread deep into the Earth's mantle, a cataclysmic Liquid Tiberium Eruption occurred, ravaging 2/3s of the world. It was the signal the Tiberium-based Scrin aliens were waiting for all these years. Immediately they organized a mining operation, intending to strip mine the entire planet of the valuable Tiberium Ichor which they obsessively sustain themselves on. They expected this to be a cake walk as the LTE would've killed off all sentient species, eliminating any possible resistance. Unfortunately for them, they were wrong. Now they've found themselves trapped in the war between CABAL and the Forgotten. Nevertheless, the Scrin Overlord will not tolerate any resistance hindering the mining operations and tasks the Foreman in charge of the escort fleet to exterminate the warring factions.

Now a new Tiberian War is about to unfold between CABAL, who wishes to conquer the world and assimilate the Scrin in order to extend his conquest into the stars, the Forgotten, ironically humanity's last line of defense against undead machines and alien invaders, and the Scrin,who will make sure that their mining operations go uninterrupted by any means necessary.

Current content:
As some of you have noticed, I've been busy making cvvie voxels and converting them into post-apocalyptic builds. Well those are just some of the Forgotten's vehicles. They are (from left to right):



"Martyr" Car Bomb
An old car filled to the brim with any explosive material the self-styled martyr driving it could possibly find. Produces a smaller concentrated explosion than a truck bomb but is much faster and cheaper to build. Flammable materials loaded in it can cause enemies to catch fire.

"Snakehead" Technical
Simply a pickup truck with a manned machinegun in the back. It's mobility makes it perfect for scouting, patrolling, and raiding minor threats. Planned feature is to replace the machinegun with a recoiless rifle when its carrying a single passenger, increasing it's anti-armor ability.

"Bowler" Flak Tractor
An unusual vehicle, a farm tractor converted into an anti-air artillery. It's twin flak cannons can shred tight groups of aircraft easily and can do so against infantry just as effectively. It's aircraft radar allows it to detect cloaked units.

"Bruiser" Looted Medium Tank
Recovered from hidden reserves around the world, the former GDI workhorse is a well balanced tank. Undoubtly one of the Forgotten's most powerful weapons capable of going toe-to-toe with most armored threats. Planned to be the starting tank of a subfaction.

"Mongoose" Wartrack
A throwback to armored halftracks of old, this truck strikes a balance between mobility and durability. Still outclassed by heavier units, it's small price tag means building and using them in numbers is often a viable tactic. Planned to be the starting tank of a subfaction and a feature that gives it a impoverished mortar in conjunction with it's main gun when its carrying a single passenger, increasing it's anti-infantry and anti-structure ability.

"Wrecker" Engineering Vehicle
An armored tow truck carrying spare parts and crewed by a team of mechanics that can repair any damaged friendly vehicle around it. Currently experimenting with mine laying where it will drop a single Demo Trap when ordered to deploy (for some reason I can't get this to work despite following Mig's tutorial. Laying clusters of mines work though, but I'm giving that to an infantry.) Planned feature is custom armor that makes it more resistant to mines.

"Reckoner" Battle Bus
This school bus has been converted into a mobile bunker of sorts, capable of ferrying six passengers who can fire out from it's many gunports. Extensive modifications enable it to cross bodies of water, effectively enabling it to transport infantry to more secluded areas cut off by waterways.

Looted Mobile Construction Vehicle
An MCV from the First Tiberian War, salvaged and brought up to working order. Unpacks into a Construction Yard from which Forgotten structures can be built from. Planned feature is to give it the ability to crush smaller vehicles.

Here's another view of them from another angle. Also featured is the Marauder, the Forgotten's basic infantry.



"Marauder" Foot Soldier
Loose denizens of the Tiberian wastelands coming from all walks of life: nomads, survivalists, bandits, adventurers, mercenaries, etc. They practice strength in numbers where their machineguns can lay down the pain on even tough cyborgs and when garrisoned inside a structure, lob molotov cocktails which deal splash damage and set enemies on fire.

That's all for now. Feel free to drop me a PM if you're interested in helping with the mod. I've got plenty of things in store for this baby! Cool

P.S For the last time possibly: I really need to make a new avvie and sig...

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Last edited by freedom fighter on Mon Oct 12, 2015 4:34 pm; edited 1 time in total

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RatsInTheWalls
Rocket Infantry


Joined: 14 Jul 2014
Location: Where the fields are green

PostPosted: Mon Sep 14, 2015 7:47 am    Post subject: Re: A mod dies, a new mod arises Reply with quote  Mark this post and the followings unread

freedom fighter wrote:
The Desolated Future is a mod for Red Alert 2: Yuri's Revenge, this time powered by the Ares 0.9 dll. Instead of the Red Alert-verse, this mod will take place in an alternate Tiberian-verse following a 'what if' scenario where the GDI/Nod alliance fail to defeat CABAL during the Firestorm Crisis. The aftermath eventually pits three of the Tiberian-verse's other lesser known factions against each other for dominance and survival in a completely terraformed Earth, the factions being: CABAL, Forgotten, and Scrin.


You have grabbed my interest.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Sep 14, 2015 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Regarding the minelayer issue: use Cluster=2 on the minespawner projectile. You can't spawn a mine in the cell occupied by the spawner unit.

It makes me sad though how messy these voxels become in plain WW VPL. Also the shape of that car bomb looks familiar.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Sep 14, 2015 11:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Multiple infantry can occupy a cell so they can lay a single mine. Units take up the whole cell tho so you need to use a cluster weapon to make them spawn next to the unit. There are other methods you can use to make a weapon detonate next to a unit, try them instead.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Sep 18, 2015 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just some new content. Nothing much, two new infantry for all your explody needs!



"Stinger" Missile Soldier
The Forgottens's mainstay anti-armor and anti-air infantry, armed with shoulder fired missile launchers of varying makes, some even pieced together from bits of tubing. A good compliment to Marauders, taking on tougher vehicles and structures. Can also garrison structures for extra protection.

"Sapper" Demolitions Expert
A little too eager to blow stuff up, Sappers are commandos armed with a variety of explosives, each used for a specific purpose: thrown sticky bombs to rig unsuspecting enemies with  timed charges, land mines for area denial, and C4 explosives to demolish structures and bridges instantly. With that sheer amount of explosives they carry, they tend to go out with a loud bang when killed...

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freedom fighter
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Joined: 14 May 2009

PostPosted: Thu Sep 24, 2015 11:40 am    Post subject: The Desolated Future is now on ModDB Reply with quote  Mark this post and the followings unread


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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Sep 26, 2015 7:05 pm    Post subject: Re: A mod dies, a new mod arises Reply with quote  Mark this post and the followings unread

RatsInTheWalls wrote:
freedom fighter wrote:
The Desolated Future is a mod for Red Alert 2: Yuri's Revenge, this time powered by the Ares 0.9 dll. Instead of the Red Alert-verse, this mod will take place in an alternate Tiberian-verse following a 'what if' scenario where the GDI/Nod alliance fail to defeat CABAL during the Firestorm Crisis. The aftermath eventually pits three of the Tiberian-verse's other lesser known factions against each other for dominance and survival in a completely terraformed Earth, the factions being: CABAL, Forgotten, and Scrin.


You have grabbed my interest.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Sep 27, 2015 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh my 3 favorite factions.

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Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Sun Sep 27, 2015 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have some images on on my dead computer that could make nice ground types if you edit them a bit, I will send them to you when I get a new computer.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Oct 11, 2015 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thought I'd show you guys what I've been up to with the mod. Here are three new vehicles that I've recently added to the mod:





"Honest John" SSM Launcher
Once thought to be lost in history, this ancient ballistic missile is a feat only the most talented mechanics can achieve. Devastating against buildings and large groups of units in addition to it's long range. Highly vulnerable to anti-air fire though, and the trucks used to carry and launch it require protection from other units.

"Jackal" Recon Bike
Once a staple of Nod's guerrilla tactics, this weaponized motorbike continues it's long streak of hit-n-run mayhem with The Forgotten. High mobility and a payload of anti-air and anti-tank missiles enables it to take on both aircraft and slower, heavier vehicles with ease. Not effective against infantry and structures, while minimum armor makes it vulnerable to even small arms.

"Sandstorm" Rocket Buggy
The ultimate in hit-n-run tactics, this buggy tots a rocket mortar array that can bombard an area with explosives from over long distances. Combined with it's high mobility, it can easily surprise groups of enemies and lead them in a while goose chase, hitting them from afar and retreating quickly long before they can retaliate.

The Jackal is an older voxel though. I've recently updated it's graphics, just forgot to take a screenshot of it ^_^lll

EDIT: Updated Jackal graphics



And a bonus picture: a showcase of all completed units so far.

(Front row): Jackal, Martyr, Sandstorm, Snakehead (Machinegun), Snakehead (Recoiless Rifle), Bowler, Bruiser.
(Back row): Mongoose (Cannon), Mongoose (Mortar), Wrecker, Reckoner, Harvester, Honest John, MCV.
(Infantry): Marauder, Stinger, Sapper

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Oct 14, 2015 4:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm. I like this. Brings me back to the good-ol days.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Wed Oct 14, 2015 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I really like Honest John! Looks very MadMax-ish.  Razz

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freedom fighter
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Joined: 14 May 2009

PostPosted: Wed Oct 21, 2015 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

More vehicles to ride eternal in, shiny and chrome! Twisted Evil




"Weevil" War Car
The taxi cab from hell, with armor sacrificed in exchange for a massive blown V8. Faster than the usual technicals and armed with a fixed roof mounted grenade launcher effective against meager threats. Essentially a post-apocalyptic cavalry, two passengers can ride shotgun in it to boost it's firepower even more.

"Wrangler" Mobile EMP
Literally named after the car model the original was built from, this small and fast SUV carries a ramshackle EMP Generator that can constantly disable a single vehicle, cyborg, or defensive structure. It can also carry a passenger who can fire out, compensating it with it's lack of any damaging weapons.

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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Wed Oct 21, 2015 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread


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"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
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freedom fighter
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Joined: 14 May 2009

PostPosted: Mon Nov 30, 2015 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seem rather quiet in hear lately huh? Let's break the silence shall we? Twisted Evil

Here are just some of the first CABAL units featured in the mod so far:






"Devout" Vulcan Cyborg
Basic cyborg model formerly used by Nod. Tough exoskeleton and powerful arm-mounted chaingun makes it a deadly frontline fighter only hampered by it's slow speed, inability to garrison structures, and vulnerability towards EMP weapons. Can still function even after losing it's lower body at the cost of hampering mobility even further.

"Zephyr" Tank Drone
High speed skirmisher tank designed to even the ground with Forgotten vehicles. Armed with a high intensity heavy laser which can cut through flesh and steel alike, but extremely weak against structures.

"Revengeance" Ion Artillery
The ultimate artillery piece, combining heavy armor for maximum defense and a powerful Ion Cannon that can annihilate anything that is fired upon. Devastating against structures and groups of units. It's slow speed, lack of anti-air weapons, and  large minimum range can be exploited to defeat it.

"Banshee" Attacker
Formerly Nod's signature fightercraft, it now serves under CABAL's airforce. Heavy armor and high top speed enable it to soak up anti-air fire as it strafes high priority ground targets. Requires an Air Pad or equivalent to land on, repair and rearm. Lack of anti-air weapons makes it unsuitable for dogfighting.  

And one new Forgotten unit for good measure...



"Deliverance" Bomb Truck
An old truck stuff with explosives makes for a good present to give to the enemies of The Forgotten. Very effective at destroying groups of units and structures but it's lack of armor makes it dangerous to friendlies as well.

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freedom fighter
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Joined: 14 May 2009

PostPosted: Sat Dec 12, 2015 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Cybernetic intelligence will always be superior! KYAHAHAHAHAHAHA!!"

More CABAL goodness to show you this December! From laser this to cyborg that, CABAL wishes you all in advance, A Merry Cyborgmas and A Happy New Era Of Machines! Twisted Evil

Structures:





Laser Fence
Hi-tech perimeter defense that uses lasers to block movement and attacks. Vulnerable fence posts can be destroyed or disabled to shutdown the lasers but anything caught in them when they reactivate will be vaporized.

Laser Turret
Foremost defense against ground threats. The sturdy turret is armed with a powerful high-intensity laser that is effective against infantry and even the heaviest of armors but requires power to function.

Lockdown Pad
A turreted vehicle can seek refuge inside this pad, which raises shields around it to provide extra layer of armor. The garrisoned vehicle becomes harder to destroy, requiring aircraft or precision artillery to strike them directly from above where it is unprotected.

Infantry




"Punisher" Gun Walker
Mobile turret designed to support other infantry with anti-tank fire. It's  light anti-tank cannon effectively punches through vehicles and deal decent damage against structures. It can deploy to bring a second cannon to bear, doubling it's firepower at the expense of mobility.

"Hound" Patrol Drone
A rather animalistic drone with a personality of a rabid guard dog, befitting of it's purpose. Lightweight quadruped chassis provide high mobility and sensors enable it to reveal large swathes of shroud quickly. Can also see disguised and cloaked units, engaging them with a cutting laser. They can also use the laser to weaken vehicle armor.

Vehicles




"Orpheus" Sonic Emitter
Named after the tragic and legendary musician of Greek mythology, this hover tank makes use of powerful sonic waves to tear structures and infantry apart. The sonic waves gradually damage the target, as well as anything caught in their path. Vehicles are generally more resistant towards the sonic waves. It's poor speed and armor also makes it vulnerable to raiders

"Stalker" Stealth Tank
The king of the shadows, this missile tank makes use of a stealth field to conceal itself from enemies and strike them when they least expect it. A volley of missiles can heavily damage vehicles and aircraft, making it effective against all forms of heavy armor. Rather ineffective against infantry and structures. It can also be revealed by sensors and has to break it's own stealth in order to fire it's missiles.

Well that's it for now. Lot's of stuff still needs to be done. Til then, stay tuned you miserable fleshbags! KYAHAHAHAHAHAHA!!

PS: Has anyone noticed a bug where deployed infantry would suddenly rapid fire it's weapon on the same cell its in on its own? This happens if I set ImmuneToRadiation=yes on it :S

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Sat Dec 12, 2015 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

freedom fighter wrote:
PS: Has anyone noticed a bug where deployed infantry would suddenly rapid fire it's weapon on the same cell its in on its own? This happens if I set ImmuneToRadiation=yes on it :S


That is a well known bug that found long time ago.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu Dec 31, 2015 4:05 pm    Post subject: A New Year Of Machines Reply with quote  Mark this post and the followings unread

To commemorate the passing of 2015, here's a sneak peak at CABAL:



Been working on their infantry and structures. Still lots to do but you get the general idea.

Kudos to Future Crisis and Robot Storm 1.99 for the kickass structures, as well as several other authors Very Happy

Happy New Year fleshbags! KYAHAHAHAHAHAHAHA!!!!!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 01, 2016 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey freedom fighter, do you need forums for this mod here in PPM? If you are interested, PM me with the names and description of the main forum and all subforums.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Fri Jan 01, 2016 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't know Gamemate or Apollo made there Gfx's public...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 01, 2016 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok then, you are right. Forget my hosting offer.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jan 01, 2016 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uhh, Future Crisis stuff was made open source since gamemate's departure and I believe Apollo also allowed RS 1.99 stuff to be used as well.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 02, 2016 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't think Gamemate would mind to see his resources being used in public mods with proper credits, but I'm really not sure if Apollo agrees with it at all.

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freedom fighter
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Joined: 14 May 2009

PostPosted: Sat Jan 02, 2016 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

IIRC Future Crisis assets were made open source, credit will be given accordingly of course. And I checked with Apollo first regarding RS 1.99 assets (apart from those which are already public like Napalm's voxels) and he said that, yes, they can be used.

ApolloTD wrote:
Yes, however not all is my work at all. I may confirm specific assets cases.


Hope this clears up any misunderstandings.

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ApolloTD
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Joined: 19 Nov 2003

PostPosted: Sat Jan 02, 2016 8:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I have no issue with current assets being used regards 1.99 version which has been long freed source.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 02, 2016 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok then. The offer is back Wink.

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freedom fighter
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Joined: 14 May 2009

PostPosted: Mon Feb 08, 2016 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sup guys! There isn't much of an update these days since I have other things to do than modding. I'm back to working on The Forgotten so here's something to catch your attention. I'll leave you guys to guess what it is. Shouldn't be too hard Wink



dredtrk_000.gif
 Description:
You're looking at 2,000 horsepower of nitro-boosted war machine...
 Filesize:  1.62 MB
 Viewed:  13808 Time(s)

dredtrk_000.gif



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freedom fighter
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PostPosted: Sun Feb 28, 2016 3:46 pm    Post subject:  WITNESS ME!!! Reply with quote  Mark this post and the followings unread

Alright guys! I've been hard at work making these two new units. Both belong to the Wasteland Scavengers subfaction like most of The Forgotten vehicles I've made so far. These are undoubtedly my favorite voxels currently.

So without further ado, here's introducing:




"Dreadnought" War Rig
Massive armored transport truck used to deliver valuable supplies between tribes. It's magnificent strength is respected by all and only those worthy enough may pilot it. Armed with dual heavy machineguns to deal with groups of infantry and a team of Firebombers to set everything else on fire with molotovs, it can be further garrisoned with five passengers to increase it's firepower even more.

"Arsonist" Flame Track
Bolted together from bits of scraps onto a derelict tracked chassis, this machine is essentially a poor man's flame tank. It's flamethrower is effective against infantry, structures, garrisons, and light vehicles but is barely useful against heavy vehicles and it explodes violently upon destruction. It can also fend off pursuers by leaving behind a flame trail but damages itself in the process.

Its time I focus on what unique infantry I should give to the Scavengers and work on the next subfaction, the Warriors Of Tratos.

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