Posted: Wed Apr 20, 2016 11:35 am Post subject:
FA2 0.98a releases with tunnel support
I figure some of you might find these archaic codebases useful or at least interesting.
I also have a version of .97 installed, but I didn't find the installer, I believe the main difference was lack of autolat, so every cell is a perfect square. If someone needs it I can zip it up...
There is no need to hack latest FA2 as the tunnel code is already there, it is only disabled. It can be
enabled like Terrain Expansion does - http://tx.strategy-x.com/
Even if tunnel feature is disabled in FA2, it doesn't remove the [Tubes] entries from a map when editing.
So if you have tunnels enabled in your mod, you can still use non-tunnel enabled FA2. It shows the tunnel
lines for tube entries if present in the map.
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