Posted: Fri Apr 22, 2016 12:00 pm Post subject:
Magnetron
Subject description: My Powers are Irresistible.
This is a tow zone! -Magnetron when ordered to pull in an enemy vehicle.
Magnetron Affiliation: Syndicate
Primary Weapon: Tractor Beam
Secondary Weapon: Rupture Beam
Role: Utility & Artillery Unit
Cost: 1500
Speed: Average
Armor: Light Plating
Movement: Land
Hitpoints: 300
Requirements: Machine Junction & Cabal Laboratory
Additional Info:
- Disables Mechanical Units/Structures when Attacking
- Jams nearby Enemy Radar
- Can gain Experience
Magnetrons are a bizarre unit developed by Yuri and his Cabalists early in the inception of the Syndicate. Utilizing a powerful electromagnetic coil the Magnetron can use this to pull enemy vehicles into their own reach or use it to tear apart structures into rubble. _________________ ~ Excelsior ~ QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Apr 22, 2016 3:05 pm Post subject:
That's a damn cool Magnetron you got there. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
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