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URBAN ZONES
Moderators: Global Crisis Moderators, HG_SCIPCION
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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Aug 21, 2015 10:48 pm    Post subject:  URBAN ZONES Reply with quote  Mark this post and the followings unread

Smile
any idea for improve the environment?



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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Aug 21, 2015 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

360



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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Sat Aug 22, 2015 4:28 am    Post subject: Reply with quote  Mark this post and the followings unread

This is looking amazing! Maybe more details for the roofs like satellite dishes to make the look a bit different?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 22, 2015 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

And solar panels, since in a world of crisis, people would have to be more self-sufficient.

Nice cliffs, the strange extrusions are a fresh new touch. Are they some sort of ventilation shafts?

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Aug 25, 2015 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks great! Finally, the 'Behind' feature will be truely useful.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Aug 26, 2015 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

very nice! it just need people and pets roaming around, probably a lot more traffic too, being a city #Tongue

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Thu Aug 27, 2015 7:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, that's always bugged me... how stationary stuff was on the vanilla maps.

Having some civvies moving between waypoints will add tons of immersion.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Aug 27, 2015 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice to see some more cylindrical cliff sets Smile

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Aug 29, 2015 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Also as far as the set goes. Maybe some graffiti. THe only hint of color is the tiny little clothes line XD. awesome stuff though.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 29, 2015 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I just noticed the shadows on the street lamps. Don't you think it's weird they all have stark shadows facing the same direction, even though they are turned on (meaning it must be night-time or evening, so there shouldn't be sunlight casting the one-way shadow)?

Maybe have two sets of street lamps, ones with the lights turned on and a gentle shadow cast from the lamp itself, and ones with the lights turned off and the strong, unidirectional shadows you see here.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon Aug 31, 2015 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

oh, thanks

Matthias M. wrote:
This is looking amazing! Maybe more details for the roofs like satellite dishes to make the look a bit different?


ok... I will add more details Smile


Crimsonum wrote:
And solar panels, since in a world of crisis, people would have to be more self-sufficient.

Nice cliffs, the strange extrusions are a fresh new touch. Are they some sort of ventilation shafts?

I just noticed the shadows on the street lamps. Don't you think it's weird they all have stark shadows facing the same direction, even though they are turned on (meaning it must be night-time or evening, so there shouldn't be sunlight casting the one-way shadow)?

Maybe have two sets of street lamps, ones with the lights turned on and a gentle shadow cast from the lamp itself, and ones with the lights turned off and the strong, unidirectional shadows you see here.


-panels is possible, but this city is of the "BLUE ZONE" Wink

-ventilation? yes, why no? Smile

-yes, for more realistic lamps, the lamps are old stuff... is posible remade the lamps with more realistic. Wink

Millennium wrote:
It looks great! Finally, the 'Behind' feature will be truely useful.


necesary too... thank you


Ickus wrote:
very nice! it just need people and pets roaming around, probably a lot more traffic too, being a city #Tongue


indeed! yes, I like add real traffic Wink

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Apr 24, 2016 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Capitals of blue zones

WIP



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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Apr 24, 2016 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice! I like how you've made those trees (the lighting and details)

Btw, I noticed a detail about that bus, I believe you used a Finnish bus service ExpressBus as reference, at least the colors are the same, see:

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Apr 25, 2016 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, that building is massive.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Apr 25, 2016 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

very nice

since you seem to keep the proportions correct, i would suggest making the stone texture of the sidewalk smaller. Those hexagon shaped stone plates of the sidewalk are quite big. I think 70% or half the size would fit better.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Apr 27, 2016 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Btw, I noticed a detail about that bus, I believe you used a Finnish bus service ExpressBus as reference, at least the colors are the same, see:


yes sir... this bus is from the pic  Laughing

thanks you DonutArnold  Smile


Quote:
Wow, that building is massive.


is small xD, thank you Crimsonum I will make more big buildings  Wink

Quote:
Those hexagon shaped stone plates of the sidewalk are quite big. I think 70% or half the size would fit better.


yes, but more small hexagons, are invisible :c



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 28, 2016 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the bottom one looks pretty good.
You could also try to make the dark joint lines between the plates more subtle and instead use a slight color difference between the stones, so 2 adjacent stones have a slightly different brightness/color. This way giving you even on a much smaller scale visible single stones (so no need for dark lines between 2 stones to visually separate them).

3ds max procedural tiles texture has a property to give the tiles randomly a slight color difference.


A wooden bridge test for DTA

since on such a tiny scale, dark joints between planks to separate them are not possible, i used the color difference only and imo it turned out quite well. You can still see a few single planks.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Apr 28, 2016 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

ohh... i see....
sound good... ok, I will make more small hexagons for the next pic...
thanks...

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