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 Forum index » Featured Projects » D-Day » D-Day News
Eiffel Tower
Moderators: Mig Eater
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue May 24, 2016 1:29 pm    Post subject:  Eiffel Tower Reply with quote

Continuing on with French theme from the last news post. I've started work on a new skirmish map of Paris, at it's center is the world famous Eiffel Tower.  


Click to enlarge

The map is still a work in progress & I haven't started on the north-west side of the river Seine, which will feature the equally as big Palais de Chaillot.
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Starkku
Tiberian Beast


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue May 24, 2016 1:59 pm    Post subject: Reply with quote

Madness. In a good way.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 24, 2016 2:17 pm    Post subject: Reply with quote

This is spectacular.
Amazing what's possible with these old games.
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue May 24, 2016 4:15 pm    Post subject: Reply with quote

I assume those shadows are just animations because of them multiplying with the real shadows. Maybe you could instead do it with invisible buildings? Invisible buildings could also let you make units show up as being hidden behind the tower, because let's face it, that's gonna be an issue. #Tongue

This does make me wonder how unimpressive superweapons are gonna be, given they'll all be smaller than this... unless they aren't?
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Screw AttachEffect. Can't think of any use for it.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue May 24, 2016 4:51 pm    Post subject: Reply with quote

The shadow is an alpha image attached to a dummy building.

The selection box is the hight of just the base, thus it can't hide much. This was done to stop jumpjet units from climbing all the way to the top, so instead they just fly through the archways.

Other then post-war atomic bombs, D-day doesn't have any large superweapons. The A-bombs are reduced in scale tho for gameplay balancing.
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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue May 24, 2016 6:26 pm    Post subject: Reply with quote

I assume that it does not have a death animation.
Such scale! Laughing

Is it destructable?
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu May 26, 2016 7:54 am    Post subject: Reply with quote

The building looks great, although the grey monochrome colour looks a bit odd  Question
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 26, 2016 8:24 am    Post subject: Reply with quote

he will change it
Mig Eater wrote:
BTW this is very much a WIP, I used a freely available 3D model to see if it was possible to implement. I plan to use the model as a base & add more details & retexture it for the final version.



according to this page the color needs to be "yellow-brown" to fit in the timeline of D-Day
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu May 26, 2016 10:12 am    Post subject: Reply with quote

I really should have added that line to the news post too :/
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu May 26, 2016 3:00 pm    Post subject:   Reply with quote

Ahh, makes sense

Looking good so far!
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