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Preventing IE with Voxel Debris
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Apr 01, 2016 9:02 pm    Post subject:  Preventing IE with Voxel Debris
Subject description: Preventing IE with Voxel Debris
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Voxel debris may sometimes crash if not have damage and warhead defined and said debris hits another unit.

This issue occurs with the default [TIRE] debris in RA2 / YR

[TIRE]
Name=Flying Tire
Elasticity=0.8
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150

Adding the following tags will prevent IE from occuring

[TIRE]
Name=Flying Tire
Elasticity=0.8
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150
Damage=0
DamageRadius=-1
Warhead=TankOGas


In summary all debris, even if purely cosmetic must have damage defined like [GASTANK]


Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Rules.INI 

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sat Apr 02, 2016 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, AG Very Happy

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Ich-Henker
Flamethrower


Joined: 06 Aug 2015
Location: Germany

PostPosted: Mon May 30, 2016 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

GREAT!

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