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Problem with triggers
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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Sun Jul 03, 2016 7:04 pm    Post subject:  Problem with triggers Reply with quote  Mark this post and the followings unread

Hi! I've been making a map and some triggers won't work. for me. I've remade the Alkatraz Lighthouse and the USA Lunar flag to be prism AA and AG guns. They are supposed to be given to the player who captures the Eiffer Tower, but they are not...

What I have:
1) Eiffel Tower has a tag attached which encompasses a turn the tower on (doesn't matter) and "entered by X" -> activate N triggers.
2) The triggers they activa are disabled by default, their event is "Any Event" and all they do is change the house of the Lighthouse they are attached to.

The map is attached.

P. S. Haven't been here for a few yeah, haven't I?



btf4.yrm
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 Filename:  btf4.yrm
 Filesize:  448.69 KB
 Downloaded:  10 Time(s)


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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 03, 2016 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have no FinalAlert, so here just some standard tips.

Try to narrow down the problem by giving the problematic trigger a text message and check if they fire at all.

Try the change house trigger alone and see if they actually do what they should do.

Make sure that a single trigger isn't having more than 8 Actions. The key in the map has a max string length and with too many Actions on one Trigger, some of the Actions can get skipped.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Sun Jul 03, 2016 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

1) I tested it. The trigger whose tag is attached to9 the Eiffel Tower works fine but those attached to it (EiffelTower has A as attqached trigger, A has b, B has c, etc.) don't.

2) Haven't done that but the change house also powers it on and it doesn't. I tested by powering it on in the map.

3) No, none have so many. There's one with 7 events, but that's it.

_________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

_________________

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Mon Jul 04, 2016 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fine, then another question: How do attached trigger work? How do I attach muliple to one building?

I've tried 2 methods:
1) A has B in "attached trigger), B has C, C has D etc. A's tag is attached to the building. A works but others don't.
2) B, C, D, etc. have A in "attached trigger". A's tag is attached to the building. A works, others don't.

_________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

_________________

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 04, 2016 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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View user's profile Send private message
Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Mon Jul 04, 2016 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have everything set up like in the tutorial: triggers are chained, have one tag and are all repeating. However, it still doesn't work. The original tag's trigger works, others just don't care. I'll attach the map just in case anyone has a lokk at it.



btf4.yrm
 Description:

Download
 Filename:  btf4.yrm
 Filesize:  447.71 KB
 Downloaded:  7 Time(s)


_________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

_________________

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