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 Forum index » Other Projects » Alpha Projects » Command and Conquer: Rewire
In-Game Screenshots
Moderators: Gangster
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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Wed Dec 30, 2015 9:14 pm    Post subject: Reply with quote

That is the best tiberium I have ever seen!

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Jan 03, 2016 4:48 pm    Post subject: Reply with quote

Nod Rifleman


123.png
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123.png



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Ramzay1945
Civilian


Joined: 28 Oct 2015
Location: Ivanovo, Yelow Zone Y-1

PostPosted: Mon Jan 04, 2016 3:22 pm    Post subject: Reply with quote

Gangster wrote:
Nod Rifleman

The best c&c infantry!
Так держать)

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Jan 04, 2016 4:27 pm    Post subject: Reply with quote

Looks great, looking forward to how the Cyborg will look. That's one infantry unit which I always thought looked particularly bad in TS.
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jan 04, 2016 4:31 pm    Post subject: Reply with quote

They look great except they don't "pop" at all IMO. Either bit a brighter (their grey texture seems darker than other things) or perhaps by giving them a slight outline like TS infantry had. Or both.
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TAK02 wrote:
Screw AttachEffect. Can't think of any use for it.

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Matthias M.
Jumpjet Infantry


Joined: 15 Jun 2012
Location: Germany

PostPosted: Mon Jan 04, 2016 8:03 pm    Post subject: Reply with quote

Nice. How did you do the green lighting?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Mon Jan 04, 2016 8:05 pm    Post subject: Reply with quote

Graion Dilach wrote:
Looking at it, I'd guess a "colored alphalight-alike" SHP image with BlendMode:Additive attached to the tibtree.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Jan 06, 2016 8:28 pm    Post subject: Reply with quote

Matthias M. wrote:
Nice. How did you do the green lighting?


Graion is right. We are using additive animation everywere we can.


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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Jan 06, 2016 10:26 pm    Post subject: Reply with quote

Looks like Tiberian Sun will finally have the cool looking explosion effects that were shown to us in the pre-release screenshots from 1998  Razz
http://www.cnc-source.com/forums/index.php?app=gallery&module=images&section=viewimage&img=2501

I would love to see lighting have a bigger role too, but thats a whole different subject Twisted Evil
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jan 07, 2016 1:28 am    Post subject: Reply with quote

Photoshop Level In-Game Screenshots FTW!  Laughing
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Jan 07, 2016 5:39 am    Post subject: Reply with quote

Ahhhh... Gangster... I thought, should wait for terrain before show my booms implementations... Very Happy

SMIFFGIG wrote:
Looks like Tiberian Sun will finally have the cool looking explosion effects that were shown to us in the pre-release screenshots from 1998  Razz
http://www.cnc-source.com/forums/index.php?app=gallery&module=images&section=viewimage&img=2501

I would love to see lighting have a bigger role too, but thats a whole different subject Twisted Evil


Yeah, photoshopped back then...I actually expected that ingame when bought platinum edition :/

Rewire will surely have nice booms if it's up to me to implementing #Tongue

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Jan 10, 2016 3:05 am    Post subject: Reply with quote

amazing infantry never expect these small pixel able to show such detail from these angle but when i saw his color me think maybe it should be better if vehicle unit /building use dark brown color instant of grey just like them.

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TiberianCall
Civilian


Joined: 20 Jan 2016

PostPosted: Mon Jan 25, 2016 11:30 pm    Post subject: Reply with quote

How can i try this? OpenRa already installed

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Kamuix
Grenadier


Joined: 02 Nov 2012
Location: Canada

PostPosted: Sun Jan 31, 2016 8:52 pm    Post subject: Reply with quote

It's not complete yet still lots of work to do

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Mynameislol
Vehicle Driver


Joined: 28 Sep 2008

PostPosted: Mon Feb 01, 2016 9:58 pm    Post subject: Reply with quote

I wonder maybe in the future, long after Rewire is finished, maybe someone can code so that openra can play in 3D like battle of dune, then convert the entirety of tiberian sun to 3D, and prehaps even remake CNC3

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Ramzay1945
Civilian


Joined: 28 Oct 2015
Location: Ivanovo, Yelow Zone Y-1

PostPosted: Thu Jun 09, 2016 10:48 pm    Post subject: Reply with quote

Scrin planetary assault ship
Spoiler (click here to read it):

[/img]
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Exley
Commander


Joined: 09 May 2011
Location: X-Files

PostPosted: Sun Jul 17, 2016 2:30 am    Post subject: Reply with quote

oh man, why wasn't ts like that Sad
and too bad this aint gonna go on RA2
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Sun Aug 07, 2016 12:15 pm    Post subject: Bridgehole Monster by REWIRE Reply with quote

I like REWIRE version for tiberium and other mutated fauna.. Smile
How about Bridgehole Monster and it's veins..  Very Happy

For Brotherhood... Exclamation  Exclamation  Exclamation

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Underground Clone City

PostPosted: Sun Aug 07, 2016 3:09 pm    Post subject: Reply with quote

The buildings are so huge & infantries are fitting with vehicles by size, This mod should be popular in the future, I am still waiting for that.
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