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Turret is not facing the target correct
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 09, 2016 8:13 am    Post subject:  Turret is not facing the target correct Reply with quote  Mark this post and the followings unread

When aiming at a close target, the turrets facing is not correct.
As you can see on the screenshot, the turrets use all the same rotation, which is calculated from the units center point, not the point of the turrets location.

This is very prominent on the 16 inch turrets that are far away from the units center.

In RA1 the cruiser didn't have the problem IIRC and was aiming correct with both turrets towards the target.



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TurretBug.png



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Aug 09, 2016 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

TLDR: Yes, only that the Cruiser is also affected, it's just that due to your unit's size it's completely visible on that.

In details though: the AttackTurreted trait lets all it's turrets fire if one already faces the target - and since the side turrets do already, they are all fine. To add insult to injury, the current system would mean that multiple AttackTurreted traits would try to control all turrets.

The solution for this would be to separate the distinct turrets into separate AttackTurreted traits and fix so that AttackTurreted would only control the turrets it's Armaments are associated with.

While I've put a half week to fix this bug a while ago, so far the technical solution to resolve step 2 breaks the turret code and I couldn't find out why so far.

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