A conscript officer with a ceremonial sword.
It has 3 different sets of attack frames including chopping with its sword, shooting a pistol, and waging the sword doing nothing. To change the frames used, modify the sequence as you wish.
The sequence:
Code:
[ConsOfficerSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,8,8
FireUp=392,20,20
;72,20,20:waging the sword
;232,20,20:shoot the pistol
;392,20,20:melee chop
Prone=552,1,10
Down=968,2,2
Crawl=552,10,10
Up=952,2,2
FireProne=792,20,20
;632,20,20:shoot the pistol(prone)
;792,20,20:melee chop(prone). can also be used as waging the sword?
Idle1=984,40,0,S
Idle2=1024,24,0,E
Die1=1048,50,0
Die2=1098,40,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
;Cheer=56,15,0,W
Cheer=984,40,0,S
Paradrop=1138,1,0
Panic=8,8,8
Here is a picture that can be used as the cameo background.
Since people will have their own design when using this shp, I've decided not to directly provide the cameo shp. A 120*96 picture will suffice.
Guessst wrote:
That's really damn cool! Did you make the walk animations for the model yourself, or used some library or animations from another game?
About the walking anim and the death anims, I used public bip animation files and modified them. Such kind of bip "libraries" can be found anywhere on the Internet......
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