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[RA2] Crate Craps (2-4)
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Chrono Vortex
Medic


Joined: 23 Nov 2015

PostPosted: Thu Aug 18, 2016 9:44 am    Post subject:  [RA2] Crate Craps (2-4) Reply with quote  Mark this post and the followings unread

I threw this thing together to use a simple idea; all the ore comes from crates. Crates will most often yield ore, sometimes a vehicle and occasionally your standard money bonus. Additionally the the amount of crates has been bumped way up. That along with the size of the map makes for some really scrappy battles. Luck is admittedly a deciding factor. There’s the name of a casino game in it for a reason. There might be something similar to this out there already, but whatever! Now there's another one.

Some random weirdo wrote:
He who controls the map, collects the crates. He who collects the crates conquers the map.



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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu Aug 18, 2016 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Seems worth trying. Smile

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Aug 18, 2016 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Way too little room for buildings, even for a quick match... the top positions might also be crowded out by the build cutoff.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 18, 2016 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

^That, and oh boy the base-crawling.

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Chrono Vortex
Medic


Joined: 23 Nov 2015

PostPosted: Thu Aug 18, 2016 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, france really does kill in this, especially from the top right corner. But you'd be surprised at how much you can fit into those little spaces. Personally I haven't had too much trouble with base building.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Aug 19, 2016 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haven't you guys ever played 8 player "Extra Small" map on CNCnet?
small maps - especially crate maps - result in fast-paced, low tech battles. A nice change of pace for those who like a challenge

ain't no one gonna live long enough to build a grand canyon, unless you've got four terrible players #Tongue

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