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Project Teaser
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Thu Aug 18, 2016 10:46 pm    Post subject:  Project Teaser Reply with quote  Mark this post and the followings unread

A bit of a teaser from something I'm working on. Still in its infancy in many ways, but I felt like showing off anyway.
Ignore the strange color changes, they're just GIF artifacts.


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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Fri Aug 19, 2016 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Those mechs are strangely familiar.. .

Awesome!  Surprised

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 19, 2016 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

very, very cool.
I feel an urge to remake all my mechs in HD quality. Smile

The missile smoke effect and the lasers look great.
But the animated, facing specific PPC is outstanding. How did you do that? Is it an animated 32 facing specific anim or an engine generated effect?

The graphics of the mechs could be a bit more gritty though. Better lighting, not that colorful, a bit more realistic (they look a bit cartoonish).
Are the mechs extracted from another game?

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Aug 19, 2016 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

It's "not extracted from another game". Reaperrr is expanding the OpenRA-supported games with another one for a good while now. Nice to see how it looks atm.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Fri Aug 19, 2016 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
It's "not extracted from another game". Reaperrr is expanding the OpenRA-supported games with another one for a good while now. Nice to see how it looks atm.

Well, my project doesn't remake it, but uses it as foundation for an RTS with C&C-like production, so technically "extracted from another game" is more accurate.

@LKO: penev wrote a decoder for the MechComander sprite format for me a while ago, most things you see - the muzzle flashes, missiles + smoke, PPC, explosions and ofc mechs - are from that.
The PPC is a 32-facing anim, OpenRA supports facings for trails.

Wrt mech colors, I guess I could modify the palette to make the colors of the mechs a bit more gritty, but that's polishing left for later. Also, red and blue were remap in this particular example, I tried to replicate the looks from the original MC.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 19, 2016 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

ah ok, that explains a lot.
I thought it's your next C&C Mech Wars, now using the OpenRA possibilites with converted graphics that you found somewhere. Wasn't expecting OpenRA to now support the original graphics from even another game.

I still have to get used to the concept that basically everything can be done in OpenRA, even Sims or Lemmings and you're not restricted to a fixed amount of keys and logics like in the classic C&C engines. Smile

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Fri Aug 19, 2016 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

That's the beauty of OpenRA.

I've already implemented customizable target positions (note how weapons target the torso rather than feet) and a working heat system that disables weapons above a certain heat level and blows up the mech when reaching another, higher threshold Smile

I just need a "HeatWarhead" now to make the otherwise-lackluster flamer a truly fearsome weapon  Twisted Evil

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xanax
Vehicle Drone


Joined: 14 Nov 2013

PostPosted: Sat Aug 20, 2016 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

The laserbeams are beautiful !
I am speechless  Surprised

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A143
Guest




PostPosted: Mon Aug 22, 2016 10:43 am    Post subject: Reply with quote  Mark this post and the followings unread

A Mech commander mod for open RA? Ohh hell yeah.

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