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"Mammoth" Superheavy Tank
Moderators: freedom fighter
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freedom fighter
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Joined: 14 May 2009

PostPosted: Tue Aug 23, 2016 5:32 pm    Post subject:  "Mammoth" Superheavy Tank
Subject description: Tier 3 super tank/anti-air
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"Armor superiority."


Weapons: x2 120mm Guns, "Mammoth Tusk" Missile Pod, 14.5mm Quad Cannon
Armor: Heavy
Speed: Very Slow
Cost: $2000
Purpose: Assault, Anti-Air
Requires: Motorpool, Arsenal

The Mammoth Tank is a legendary First Tiberian War relic, maintained by various Forgotten tribes throughout the years. It is the physical embodiment of GDI's armor superiority, capable of withstanding tons of damage while having enough firepower to level an entire base single-handedly. Even as it is outclassed by the more hi-tech machinations of CABAL and Scrin, it is still able to hold it's own in battle. It's twin 120mm guns will effortlessly obliterate vehicles and structures, while it's signature Mammoth Tusk surface-to-air missiles will keep the skies clear of any aircraft. Due to the increasing rarity of Mammoth Tusk missiles, one of it's missile pods have been replaced by a manned anti-air quad cannon fixed onto a crude platform. This weapon can unleash a barrage of bullets to either supplement the main guns with some anti-infantry support or finish off aircraft already crippled by the anti-air missiles, effectively enabling it to deal with just about anything. It's rarity does make it a very pricey purchase and it's lack of mobility makes it extremely vulnerable to fast raiders.

Notes:
-This unit is unique to the Warriors Of Tratos subfaction
-Quad cannon is used in conjunction with primary and secondary weapons
-Cannot be pilot sniped
-Self repairs to 50% health
-Omni crusher
-Original voxel by Roaches

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