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Tiberian Floater
Moderators: freedom fighter
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Aug 23, 2016 5:50 pm    Post subject:  Tiberian Floater
Subject description: Tier 2 advanced tank
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*jellyfish noises*


Weapons: Electric Discharge
Armor: Medium Beast
Speed: Moderate
Cost: $1000
Purpose: Anti-Armor, Anti-Infantry
Requires: Motorpool, Relay Center

The Floater is one of the more unusual Tiberian lifeforms. It's appearance is akin to jellyfishes but it is unknown whether it evolved from such creatures. It floats above the surface using gas bladders and can emit high voltages of electricity as an attack. These electric bolts have the tendency to bounce off the initial target and shock anything nearby, making it deadly even when outnumbered. Like all Tiberian lifeforms, it can heal itself in Tiberium fields and is mostly seen roaming within these fields alongside Fiend packs. Initially thought to be a rather simplistic creature, Guardian beastmaster research revealed that it is as complex as any larger creature, though it is nigh impossible to tame due to it's highly aggressive nature. The least they can do is to lobotomize it and control it by manipulating it's brainwaves. This was not without controversy as many noted that this was no different to Nod's exploiting of mutants, using them as slaves and lab rats.

Notes:
-This unit is exclusive to the Sanctuary Guardians subfaction
-Amphibious
-Produces a puff of Tiberium gas at regular intervals
-Heals in Tiberium
-Cannot gain experience
-Cannot be hijacked
-Cannot be mind-controlled/hacked
-Cannot be pilot sniped
-Immune to EMP
-Primal Rage support power increases it's base stats by 50% for 20 seconds
-50% more resistant against anti-armor weapons
-Original shp by Westwood Studios

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The future belongs to The Forgotten!

Last edited by freedom fighter on Thu Sep 14, 2017 8:11 am; edited 5 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 23, 2016 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does your mod really need another fighting unit?
Why not change this into something more interesting.
e.g.
-The electric attack would fit nice to an EMP, making this a support unit.
-Another idea could be, that the floater moves above electronic units (*), attaches itself to them and then starts controlling them (the attack anim would fit well for this too). Would be surely a nice twist if 10 floater start controlling 10 enemy tanks and turn them against their former owner.

(*) vehicles that are advanced enough to use computers to work (while still being crewed) and not only robotic units.
This way a simple attack buggy couldn't be controlled and offers nice ways to balance the floater.

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