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 Forum index » Modding Central » Red Alert 2 Editing Forum » Mapping Discussion
Lightning Ambience
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Chrono Vortex
Medic


Joined: 23 Nov 2015

PostPosted: Tue Aug 23, 2016 12:32 pm    Post subject:  Lightning Ambience Reply with quote

It was a dark and stormy night…

I finally started fiddling around with some lighting triggers and I think I came up with some workable thunder and lightning. I’m not sure if anyone else has done something like this, but just in case I thought I’d throw it out there. The ambient lighting change lasts a little longer than I want it to, so if anyone has a better way to execute this I’d be happy to hear it.


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silverwind
Cyborg Soldier


Joined: 11 Jun 2016

PostPosted: Tue Aug 23, 2016 9:29 pm    Post subject: Reply with quote

You could always abuse the Lightning Storm SW (while disabling major superweapons for all players).

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Chrono Vortex
Medic


Joined: 23 Nov 2015

PostPosted: Wed Aug 24, 2016 2:49 am    Post subject: Reply with quote

Absolutely. Some survival mapper called FlyingZ came up with an FA2 script that adds a trigger and messes with the ini to make something akin to the random ion storms in TS.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Aug 24, 2016 3:35 am    Post subject: Reply with quote

Didn't someone release a whole package dedicated to making storms and other ambient things in maps? Might have been FlyingZ I dunno, but I do remember it was geared towards YR mapping.
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Wed Aug 24, 2016 3:28 pm    Post subject: Reply with quote

Yes, the MLEP: http://www.ppmforums.com/viewtopic.php?t=29818 but EricAnimeFreak didn't cared about ambient lighting IIRC.
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