Right now i can only say it's a nice layout test, but i wouldn't call this a map.
It's far away from meeting DTA's quality standard to be included in the mod.
-terrain detail is low at best. no cliffs, no trees, no different ground types
-shores are repetitive unrealistic with only 1 single tile being used over and over again to create unrealistic linear straight shore segments
-there are tons of shore/cliff errors where tiles don't fit together, causing visible borders and gaps.
-the bridges are really bad placed with not a single bridge having the right bridge ending piece and connectors to the adjacent shores/cliffs and some bridges even having errors in themselves because of one piece partially slapped onto another
-there is way too much tiberium on this map and also placed in an ugly copied way which looks unrealistic/bad, as only a single type of tiberium patch is used
-the center island has dozens of crates which will respawn and make this map flooded with crates after a while. This will most likely ruin gameplay and it's also no challenge to actually get to the crates.
-the buildings on the center island look like they are simply slapped on it without any thought behind them (this is not a beautiful base to look at)
--the ants also don't fit there. they are just slapped onto the map in a big square group. No Ant nest, no detail, no scattered ants, no visible clue why there should be ants in between the civil buildings.
--why are there badger bombers standing on the grass? Create at least a runway with the paved road terrain and put them on this runway. Like many other objects they are just slapped onto the map just for the sake of having them slapped on the map
-just by looking at the center base, there are way too few powerplants to power all these high tech defenses.
6 power plants are by far not enough to power 12 obelisks and 6 teslacoils, not to speak of the other dozens power draining buildings (a chronosphere alone needs already 1 powerplant and you have in addition an iron curtain, missile silo, adv. comm center, tech center etc, with each needing at least 1 powerplant alone)
-balancing is poor since some of the bridges are a lot better protected than others, thus making it some players much easier
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum