Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 12:20 pm
All times are UTC + 0
Ares 0.C is ready for download
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [14 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Sat Jun 18, 2016 8:44 pm    Post subject:  Ares 0.C is ready for download Reply with quote  Mark this post and the followings unread

The final Ares 0.C has arrived, with new features like the long requested Bounty, particle optimizations, and many other assorted new toys to play with. Overall, again a smaller release, which adds a moderate amount of new features while also extending and reworking older parts like spotlights.

A few fixes are worth mentioning: Ivan Bombs can now be detonated on deactivated units or units that are berzerking. Also, NodAdvancedPower is now again considered as default power plant, and soviets again build the Nuclear Reactor to satisfy their power needs.

As always, a lot of internal changes were applied, which weren't too interesting this time.

Thanks to all testers for making Ares happen, and Happy Modding!

Website: http://ares.strategy-x.com/
Announcement: https://launchpad.net/ares/+announcement/14014
Download: https://launchpad.net/ares/+download
Documentation: http://ares-developers.github.io/Ares-docs/

_________________

Last edited by AlexB on Tue Dec 20, 2016 4:32 am; edited 1 time in total

Back to top
View user's profile Send private message
albertliwagon
Civilian


Joined: 06 May 2016

PostPosted: Mon Jun 20, 2016 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool thanks............. i hope.. your next developemnt in ares..you include the kill  driver warhead with cell spread like nuetron mines in c& c zero hour

_________________
THE BATTLE OF GENERALS

Back to top
View user's profile Send private message
PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Jun 20, 2016 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try to make some logics from RA3, C&C3 & C&C4, I prefer the alien photon weapon technology logic.

ADDITIONAL IDEA: Combat unit with building capture ability. like the black lotus.

_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message ModDB Profile ID Skype Account
Damfoos
Rocket Infantry


Joined: 27 Mar 2016

PostPosted: Fri Jun 24, 2016 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Probably was asked numerous times already but: is it technically possible to expand the Attach Effect logic so it would be able to affect target's ROF and range and not only its firepower, armor and speed?

Back to top
View user's profile Send private message
Pop000100
Vehicle Driver


Joined: 03 Jan 2016

PostPosted: Sat Jun 25, 2016 1:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Damfoos wrote:
Probably was asked numerous times already but: is it technically possible to expand the Attach Effect logic so it would be able to affect target's ROF and range and not only its firepower, armor and speed?


So a long time ago DCoder said that the current Attach Effect is hooked into the Crate upgrade logic so without reworking the crate system we can't change ROF and Range.

correct me if i am wrong AlexB.

AlexB how hard is it to seperate the mouse tag for [Heal] weapon and Carryall, since they both use the same frame and its a single frame could we use one of those fancy mouse tags Ares has for them.

Launchpad Bug

Back to top
View user's profile Send private message
MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Sat Jun 25, 2016 5:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Not in crate but ROF upgrades are a thing for veterancy, there is Sight upgrade in there too (i need it on AE), but Range upgrades never become a thing in Red Alert, so it may be harder to code.

_________________
CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Jun 25, 2016 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Pop000100 wrote:
So a long time ago DCoder said that the current Attach Effect is hooked into the Crate upgrade logic so without reworking the crate system we can't change ROF and Range.


Pretty sure I also said this. The main issue IIRC is that the veterancy bonuses (which I wanted to go for first) are seemingly applied in runtime and there was no function to override for adding those extra values. Range would be a realllllllly messy one anyways.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri Sep 09, 2016 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hi Mr Alex, been a while since the last ARES post, care to update us on what's to come? Smile

_________________

ayylmao on Discord

Back to top
View user's profile Send private message
AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Fri Sep 16, 2016 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hi XxpeddyxX,
I didn't work much on Ares in the recent weeks, which also was because there was almost no feedback regarding 0.C. My initial plan was to release another version this week, but there's not much new yet and nothing has been tested anyhow.

_________________

Back to top
View user's profile Send private message
mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Sat Sep 17, 2016 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know about others, but i didn't do much modding since 0.C was released anyway (so no testing anything myself either). Party because i was busy with other stuff, and partly because i'm waiting for the fix you mentioned here before i report more (i noticed another issue with CloningFacility=yes, but wanted to wait and see if this fix you made might have affected that).

If you can provide a binary with the fix, i can check it.

As far as stability goes, we didn't notice any issues with Ares when playing newer MO builds online, so there was nothing to report there.

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Sep 19, 2016 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm still calculating & coding the bounty tags for the 1000+ units/buildings in my mod so I haven't had a chance to test much.

BTW [TechnoType]►Bounty.Value= is listed twice in the documentation.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Mon Sep 19, 2016 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't mean technical feedback. That stability is good and features are working is not that important for a release that already lies in the past. It's more important for the next release, because there things still could be changed.

_________________

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Sep 19, 2016 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm confused about what feedback you want? If there is something you specifically need help with tho just ask.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Tue Sep 20, 2016 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

AlexB wrote:
Hi XxpeddyxX,
I didn't work much on Ares in the recent weeks, which also was because there was almost no feedback regarding 0.C. My initial plan was to release another version this week, but there's not much new yet and nothing has been tested anyhow.

Cool thanks, honestly I only tested bounty and that works fine, the only feedback I can think of is a global tag for bounty which overrides the default Bounty=no on technotypes.

Other than that when you say nothing has been tested, do you mean new features that you're working on? Also any chance of having attach.effect or animation damage give experience?

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [14 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1580s ][ Queries: 11 (0.0082s) ][ Debug on ]