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70P 8EC2E7 WA2S
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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Fri Dec 31, 2010 1:15 am    Post subject:  70P 8EC2E7 WA2S
Subject description: Download
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Screenshot01.png
 Description:
 Filesize:  229.93 KB
 Viewed:  3212 Time(s)

Screenshot01.png



Last edited by 206UE on Sun Oct 02, 2016 6:42 am; edited 19 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 31, 2010 1:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I like your attempt at the heli rotors. Even if they aren't animated they look pretty well ingame.

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Fri Dec 31, 2010 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks LKO, the rotors aren't animated but it's the only thing I could do. My favorite helicopter is the RAH-66. I'm kind of proud of this voxel.

Last edited by 206UE on Thu Sep 29, 2016 10:01 pm; edited 1 time in total

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Dec 31, 2010 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are those your voxels?

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Lost Relic[game]

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Fri Dec 31, 2010 8:56 pm    Post subject: Title changed to : "70P 8EC2E7 WA2S". Reply with quote  Mark this post and the followings unread

Yes, those are mostly my .vxl files. The Helicopters are still a little blocky as of right now, though.

Last edited by 206UE on Sun Oct 02, 2016 6:39 am; edited 6 times in total

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Sun Sep 25, 2016 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update! 3-Faction Multiplayer, entirely different modification. I don't know whom to credit right now. I know it's areaSZ, DarkStorm, HG_SCIPCION,  Merophage, meselfs, MustaphaTR, Nooze, Radar92, SaneDisruption, Stygs, and Tacyarts .


Test this modification!

Last edited by 206UE on Sun Oct 02, 2016 2:35 am; edited 6 times in total

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Sep 25, 2016 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

206UE wrote:
and   HG_SCIPCION.


ohhhhhhhhhhh.... what exactly? Smile

sounds good...

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Mon Sep 26, 2016 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

The nuclear missile's explosion animation. 7hanx for your hard work bytheway.

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Tue Sep 27, 2016 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread

UPDATE! Version 0.3 download available.

Last edited by 206UE on Mon Oct 03, 2016 10:13 am; edited 2 times in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Sep 28, 2016 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

This seems way too alpha for release... you have lots of placeholder graphics that need serious attention.

I recommend at least making a good/high-quality main image for each building and skip the other frames if you want to make fast progress, at least your eyes won't complain.

With voxels, I recommend adding the units as you complete them, it may seem counter-intuitive, but only adding finished units will also let you play test their balance one by one without distraction.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sun Oct 02, 2016 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

me like the green army color
kinda thought ts's color list was fixed with rgb values

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Sun Oct 02, 2016 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, somehow an internal error crept it's way into this modification. I don't know how to remove it. It has disabled the ability to use the third team.

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Sun Oct 02, 2016 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

The I.E. has been eliminated! It was the baseunit set to MCV02. Now the third team is operational. I hope you have fun testing this game. I need somebody to write the artificial intelligence.

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