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 Forum index » PPM Zone » PPM Discussion Zone
Requesting C&C/CnC/Westwood/EALA game Betas
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tomsons26lv
Cyborg Cannon


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Fri Oct 14, 2016 7:32 pm    Post subject:  Requesting C&C/CnC/Westwood/EALA game Betas Reply with quote

Like the title says, im collecting all the EALA and Westwood beta's i can find.

Without going into details as i can't right now, the information in them will serve in future C&C and CNC game development.

I already have
BFME2 Closed Beta - BFME2_Client.exe
Red Alert 3 Beta 2 - RedAlert3Beta2_FP.exe/RedAlert3Beta2.exe
Generals Closed Beta - generalssneakpeek.EXE

Im looking for anything and everything else.
RA3 had a Beta 1 (RedAlert3Beta1.exe) which was quickly replaced by Beta 2
Not interested in the that shall not be named that has a 4 in the name beta's they are useless as by 4 EA had replaced nearly all Westwood code.
If you have any PM me please.

Our Tiberium future depends on it!
_________________
Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite

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The_Hunter
Medic


Joined: 10 Nov 2004
Location: The Netherlands

PostPosted: Fri Oct 14, 2016 8:07 pm    Post subject: Reply with quote

i do have a local copy of the beta installation of the generals beta as well as an image (and physical disk) file of the officers club disk that pre-orders of the game got.

Would those be of any use ?
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri Oct 14, 2016 8:18 pm    Post subject: Reply with quote

Heh Hyper and Blade need more things to reverse engineer...

Razz

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tomsons26lv
Cyborg Cannon


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Fri Oct 14, 2016 8:42 pm    Post subject: Reply with quote

The_Hunter wrote:
i do have a local copy of the beta installation of the generals beta as well as an image (and physical disk) file of the officers club disk that pre-orders of the game got.

Would those be of any use ?

I have the officers disk somewhere already.
As for the Beta, it depends which one is it the one i have or some other.
Can you install http://www.quicksfv.org/, place the sfv in the attachment in the beta folder and open it?
It will check the checksums of the files, once its done, paste the result here in a post


genmptest.zip
 Description:

Download
 Filename:  genmptest.zip
 Filesize:  25.24 KB
 Downloaded:  16 Time(s)


_________________
Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1

Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite

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The_Hunter
Medic


Joined: 10 Nov 2004
Location: The Netherlands

PostPosted: Fri Oct 14, 2016 9:18 pm    Post subject: Reply with quote

ok here goes:

Code:
QuickSFV v2.36
Audio.big
BINKW32.DLL
BrowserEngine.dll
dbghelp.dll
en_us_eahelp.hlp
English.big
Game.dat
Generals.dat
generals.exe
Generals.ico
generals.lcf
GeneralsMPTest_EZ.exe
GeneralsMPTest_uninst.exe
German.big
go_ez.exe
INI.big
Korean.big
launcher.bmp
Launcher.txt
Maps.big
MPNDA.html
mss32.dll
P2XDLL.DLL
Patch.doc
patchget.dat
patchw32.dll
Readme.doc
ReadmeGerman.doc
ReadmeKorean.doc
Terrain.big
Textures.big
W3D.big
Window.big
Data\Audio\Speech\ecallyu.wav
Data\Audio\Speech\ecbasof.wav
Data\Audio\Speech\ecbasun.wav
Data\Audio\Speech\ecbeaco.wav
Data\Audio\Speech\ecbuica.wav
Data\Audio\Speech\ecbuilo.wav
Data\Audio\Speech\ecbuiof.wav
Data\Audio\Speech\ecbuion.wav
Data\Audio\Speech\ecbuist.wav
Data\Audio\Speech\eccashs.wav
Data\Audio\Speech\ecconst.wav
Data\Audio\Speech\ecdeant.wav
Data\Audio\Speech\ecdedai.wav
Data\Audio\Speech\ecdeemp.wav
Data\Audio\Speech\ecdefue.wav
Data\Audio\Speech\ecdenuk.wav
Data\Audio\Speech\ecdepar.wav
Data\Audio\Speech\ecdescu.wav
Data\Audio\Speech\ecfunds.wav
Data\Audio\Speech\eclanuk.wav
Data\Audio\Speech\eclapar.wav
Data\Audio\Speech\eclascu.wav
Data\Audio\Speech\eclevel.wav
Data\Audio\Speech\ecpldef.wav
Data\Audio\Speech\ecplvic.wav
Data\Audio\Speech\ecpower.wav
Data\Audio\Speech\ecreinf.wav
Data\Audio\Speech\ecselec.wav
Data\Audio\Speech\ecunitl.wav
Data\Audio\Speech\ecunitp.wav
Data\Audio\Speech\ecunitr.wav
Data\Audio\Speech\ecupgra.wav
Data\Audio\Speech\ecvehst.wav
Data\Audio\Speech\egallyu.wav
Data\Audio\Speech\egbasof.wav
Data\Audio\Speech\egbasun.wav
Data\Audio\Speech\egbeaco.wav
Data\Audio\Speech\egbuica.wav
Data\Audio\Speech\egbuilo.wav
Data\Audio\Speech\egbuiof.wav
Data\Audio\Speech\egbuion.wav
Data\Audio\Speech\egbuist.wav
Data\Audio\Speech\egcashs.wav
Data\Audio\Speech\egconst.wav
Data\Audio\Speech\egdeant.wav
Data\Audio\Speech\egdedai.wav
Data\Audio\Speech\egdeemp.wav
Data\Audio\Speech\egdefue.wav
Data\Audio\Speech\egdenuk.wav
Data\Audio\Speech\egdepar.wav
Data\Audio\Speech\egdescu.wav
Data\Audio\Speech\egfunds.wav
Data\Audio\Speech\eglanuk.wav
Data\Audio\Speech\eglapar.wav
Data\Audio\Speech\eglascu.wav
Data\Audio\Speech\eglevel.wav
Data\Audio\Speech\egnobui.wav
Data\Audio\Speech\egpldef.wav
Data\Audio\Speech\egplvic.wav
Data\Audio\Speech\egpower.wav
Data\Audio\Speech\egreinf.wav
Data\Audio\Speech\egselec.wav
Data\Audio\Speech\egunitl.wav
Data\Audio\Speech\egunitp.wav
Data\Audio\Speech\egunitr.wav
Data\Audio\Speech\egupgra.wav
Data\Audio\Speech\egvehst.wav
Data\Audio\Speech\empty.txt
Data\Audio\Speech\euallyu.wav
Data\Audio\Speech\eubasof.wav
Data\Audio\Speech\eubasun.wav
Data\Audio\Speech\eubeaco.wav
Data\Audio\Speech\eubuica.wav
Data\Audio\Speech\eubuilo.wav
Data\Audio\Speech\eubuiof.wav
Data\Audio\Speech\eubuion.wav
Data\Audio\Speech\eubuist.wav
Data\Audio\Speech\eucashs.wav
Data\Audio\Speech\euconst.wav
Data\Audio\Speech\eudeant.wav
Data\Audio\Speech\eudedai.wav
Data\Audio\Speech\eudeemp.wav
Data\Audio\Speech\eudefue.wav
Data\Audio\Speech\eudenuk.wav
Data\Audio\Speech\eudepar.wav
Data\Audio\Speech\eudescu.wav
Data\Audio\Speech\eufunds.wav
Data\Audio\Speech\eulanuk.wav
Data\Audio\Speech\eulapar.wav
Data\Audio\Speech\eulascu.wav
Data\Audio\Speech\eulevel.wav
Data\Audio\Speech\eupldef.wav
Data\Audio\Speech\euplvic.wav
Data\Audio\Speech\eupower.wav
Data\Audio\Speech\eureinf.wav
Data\Audio\Speech\euselec.wav
Data\Audio\Speech\euunitl.wav
Data\Audio\Speech\euunitp.wav
Data\Audio\Speech\euunitr.wav
Data\Audio\Speech\euupgra.wav
Data\Audio\Speech\euvehst.wav
Data\Audio\Tracks\BB-Track01.mp3
Data\Audio\Tracks\BB-Track02.mp3
Data\Audio\Tracks\BB-Track03.mp3
Data\Audio\Tracks\C_USA02.mp3
Data\Audio\Tracks\C_USA03.mp3
Data\Audio\Tracks\C_USA04.mp3
Data\Audio\Tracks\CHI_04.mp3
Data\Audio\Tracks\End_Fail.mp3
Data\Audio\Tracks\End_USA.mp3
Data\Audio\Tracks\GLA_01.mp3
Data\Audio\Tracks\GLA_02.mp3
Data\Audio\Tracks\GLA_03.mp3
Data\Audio\Tracks\GLA_04.mp3
Data\Audio\Tracks\GLA_05.mp3
Data\Audio\Tracks\GLA_06.mp3
Data\Audio\Tracks\USA_02.mp3
Data\Audio\Tracks\USA_03.mp3
Data\Audio\Tracks\USA_04.mp3
Data\Audio\Tracks\USA_05.mp3
Data\Audio\Tracks\USA_06.mp3
Data\Audio\Tracks\USA_07.mp3
Data\Cursors\sccattack.ani
Data\Cursors\SCCAttack_S.ani
Data\Cursors\SCCAttMov.ani
Data\Cursors\SCCAttMov_S.ani
Data\Cursors\SCCEnter.ani
Data\Cursors\SCCEnter_S.ani
Data\Cursors\SCCExit.ani
Data\Cursors\SCCFriendly.ani
Data\Cursors\SCCFriendly_S.ani
Data\Cursors\SCCGuard.ani
Data\Cursors\SCCHeal.ani
Data\Cursors\SCCHostile.ani
Data\Cursors\SCCHostile2.ani
Data\Cursors\SCCHostile_S.ani
Data\Cursors\SCCKnifeAttack.ani
Data\Cursors\sccmove.ani
Data\Cursors\SCCMove_S.ani
Data\Cursors\SCCNoAction.ani
Data\Cursors\SCCNoAction_S.ani
Data\Cursors\SCCNoEntry.ani
Data\Cursors\SCCNoEntry_S.ani
Data\Cursors\SCCPlace.ani
Data\Cursors\SCCPlaceBeacon.ani
Data\Cursors\sccpointer.ani
Data\Cursors\SCCRallyPnt.ani
Data\Cursors\SCCRallyPnt_S.ani
Data\Cursors\SCCRemoteChg.ani
Data\Cursors\SCCRepair.ani
Data\Cursors\SCCResumeC.ani
Data\Cursors\sccscroll0.ani
Data\Cursors\sccscroll1.ani
Data\Cursors\sccscroll2.ani
Data\Cursors\sccscroll3.ani
Data\Cursors\SCCScroll4.ani
Data\Cursors\SCCScroll5.ani
Data\Cursors\SCCScroll6.ani
Data\Cursors\SCCScroll7.ani
Data\Cursors\SCCSelect.ani
Data\Cursors\SCCSell.ani
Data\Cursors\SCCSniper.ani
Data\Cursors\SCCStop.ani
Data\Cursors\SCCTimedChg.ani
Data\Cursors\SCCTNTAttack.ani
Data\Cursors\SCCWaypoint.ani
Data\Cursors\SCCWaypoint_S.ani
Data\english\MPNDA.html
Data\german\MPNDA.html
Data\korean\MPNDA.html
Data\Movies\EA_LOGO.BIK
Data\Movies\EA_LOGO_GER.bik
Data\Scripts\SkirmishScripts.scb
Data\WaterPlane\caust00.tga
Data\WaterPlane\caust01.tga
Data\WaterPlane\caust02.tga
Data\WaterPlane\caust03.tga
Data\WaterPlane\caust04.tga
Data\WaterPlane\caust05.tga
Data\WaterPlane\caust06.tga
Data\WaterPlane\caust07.tga
Data\WaterPlane\caust08.tga
Data\WaterPlane\caust09.tga
Data\WaterPlane\caust10.tga
Data\WaterPlane\caust11.tga
Data\WaterPlane\caust12.tga
Data\WaterPlane\caust13.tga
Data\WaterPlane\caust14.tga
Data\WaterPlane\caust15.tga
Data\WaterPlane\caust16.tga
Data\WaterPlane\caust17.tga
Data\WaterPlane\caust18.tga
Data\WaterPlane\caust19.tga
Data\WaterPlane\caust20.tga
Data\WaterPlane\caust21.tga
Data\WaterPlane\caust22.tga
Data\WaterPlane\caust23.tga
Data\WaterPlane\caust24.tga
Data\WaterPlane\caust25.tga
Data\WaterPlane\caust26.tga
Data\WaterPlane\caust27.tga
Data\WaterPlane\caust28.tga
Data\WaterPlane\caust29.tga
Data\WaterPlane\caust30.tga
Data\WaterPlane\caust31.tga
MSS\mssa3d.m3d
MSS\mssds3d.m3d
MSS\mssdsp.flt
MSS\mssdx7.m3d
MSS\msseax.m3d
MSS\mssmp3.asi
MSS\mssrsx.m3d
MSS\msssoft.m3d
MSS\mssvoice.asi
Shaders\invmonochrome.pso
Shaders\monochrome.pso
Shaders\motionblur.pso
Shaders\MotionBlur.vso
Shaders\roadnoise2.pso
Shaders\terrain.pso
Shaders\terrainnoise.pso
Shaders\terrainnoise2.pso
Shaders\wave.pso
Shaders\wave.vso
257 files checked
There were 3 bad files and 227 missing files

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Oct 14, 2016 9:46 pm    Post subject: Reply with quote

The_Hunter wrote:
ok here goes:

Code:
QuickSFV v2.36
Audio.big
BINKW32.DLL
BrowserEngine.dll
dbghelp.dll
en_us_eahelp.hlp
English.big
Game.dat
Generals.dat
generals.exe
Generals.ico
generals.lcf
GeneralsMPTest_EZ.exe
GeneralsMPTest_uninst.exe
German.big
go_ez.exe
INI.big
Korean.big
launcher.bmp
Launcher.txt
Maps.big
MPNDA.html
mss32.dll
P2XDLL.DLL
Patch.doc
patchget.dat
patchw32.dll
Readme.doc
ReadmeGerman.doc
ReadmeKorean.doc
Terrain.big
Textures.big
W3D.big
Window.big
Data\Audio\Speech\ecallyu.wav
Data\Audio\Speech\ecbasof.wav
Data\Audio\Speech\ecbasun.wav
Data\Audio\Speech\ecbeaco.wav
Data\Audio\Speech\ecbuica.wav
Data\Audio\Speech\ecbuilo.wav
Data\Audio\Speech\ecbuiof.wav
Data\Audio\Speech\ecbuion.wav
Data\Audio\Speech\ecbuist.wav
Data\Audio\Speech\eccashs.wav
Data\Audio\Speech\ecconst.wav
Data\Audio\Speech\ecdeant.wav
Data\Audio\Speech\ecdedai.wav
Data\Audio\Speech\ecdeemp.wav
Data\Audio\Speech\ecdefue.wav
Data\Audio\Speech\ecdenuk.wav
Data\Audio\Speech\ecdepar.wav
Data\Audio\Speech\ecdescu.wav
Data\Audio\Speech\ecfunds.wav
Data\Audio\Speech\eclanuk.wav
Data\Audio\Speech\eclapar.wav
Data\Audio\Speech\eclascu.wav
Data\Audio\Speech\eclevel.wav
Data\Audio\Speech\ecpldef.wav
Data\Audio\Speech\ecplvic.wav
Data\Audio\Speech\ecpower.wav
Data\Audio\Speech\ecreinf.wav
Data\Audio\Speech\ecselec.wav
Data\Audio\Speech\ecunitl.wav
Data\Audio\Speech\ecunitp.wav
Data\Audio\Speech\ecunitr.wav
Data\Audio\Speech\ecupgra.wav
Data\Audio\Speech\ecvehst.wav
Data\Audio\Speech\egallyu.wav
Data\Audio\Speech\egbasof.wav
Data\Audio\Speech\egbasun.wav
Data\Audio\Speech\egbeaco.wav
Data\Audio\Speech\egbuica.wav
Data\Audio\Speech\egbuilo.wav
Data\Audio\Speech\egbuiof.wav
Data\Audio\Speech\egbuion.wav
Data\Audio\Speech\egbuist.wav
Data\Audio\Speech\egcashs.wav
Data\Audio\Speech\egconst.wav
Data\Audio\Speech\egdeant.wav
Data\Audio\Speech\egdedai.wav
Data\Audio\Speech\egdeemp.wav
Data\Audio\Speech\egdefue.wav
Data\Audio\Speech\egdenuk.wav
Data\Audio\Speech\egdepar.wav
Data\Audio\Speech\egdescu.wav
Data\Audio\Speech\egfunds.wav
Data\Audio\Speech\eglanuk.wav
Data\Audio\Speech\eglapar.wav
Data\Audio\Speech\eglascu.wav
Data\Audio\Speech\eglevel.wav
Data\Audio\Speech\egnobui.wav
Data\Audio\Speech\egpldef.wav
Data\Audio\Speech\egplvic.wav
Data\Audio\Speech\egpower.wav
Data\Audio\Speech\egreinf.wav
Data\Audio\Speech\egselec.wav
Data\Audio\Speech\egunitl.wav
Data\Audio\Speech\egunitp.wav
Data\Audio\Speech\egunitr.wav
Data\Audio\Speech\egupgra.wav
Data\Audio\Speech\egvehst.wav
Data\Audio\Speech\empty.txt
Data\Audio\Speech\euallyu.wav
Data\Audio\Speech\eubasof.wav
Data\Audio\Speech\eubasun.wav
Data\Audio\Speech\eubeaco.wav
Data\Audio\Speech\eubuica.wav
Data\Audio\Speech\eubuilo.wav
Data\Audio\Speech\eubuiof.wav
Data\Audio\Speech\eubuion.wav
Data\Audio\Speech\eubuist.wav
Data\Audio\Speech\eucashs.wav
Data\Audio\Speech\euconst.wav
Data\Audio\Speech\eudeant.wav
Data\Audio\Speech\eudedai.wav
Data\Audio\Speech\eudeemp.wav
Data\Audio\Speech\eudefue.wav
Data\Audio\Speech\eudenuk.wav
Data\Audio\Speech\eudepar.wav
Data\Audio\Speech\eudescu.wav
Data\Audio\Speech\eufunds.wav
Data\Audio\Speech\eulanuk.wav
Data\Audio\Speech\eulapar.wav
Data\Audio\Speech\eulascu.wav
Data\Audio\Speech\eulevel.wav
Data\Audio\Speech\eupldef.wav
Data\Audio\Speech\euplvic.wav
Data\Audio\Speech\eupower.wav
Data\Audio\Speech\eureinf.wav
Data\Audio\Speech\euselec.wav
Data\Audio\Speech\euunitl.wav
Data\Audio\Speech\euunitp.wav
Data\Audio\Speech\euunitr.wav
Data\Audio\Speech\euupgra.wav
Data\Audio\Speech\euvehst.wav
Data\Audio\Tracks\BB-Track01.mp3
Data\Audio\Tracks\BB-Track02.mp3
Data\Audio\Tracks\BB-Track03.mp3
Data\Audio\Tracks\C_USA02.mp3
Data\Audio\Tracks\C_USA03.mp3
Data\Audio\Tracks\C_USA04.mp3
Data\Audio\Tracks\CHI_04.mp3
Data\Audio\Tracks\End_Fail.mp3
Data\Audio\Tracks\End_USA.mp3
Data\Audio\Tracks\GLA_01.mp3
Data\Audio\Tracks\GLA_02.mp3
Data\Audio\Tracks\GLA_03.mp3
Data\Audio\Tracks\GLA_04.mp3
Data\Audio\Tracks\GLA_05.mp3
Data\Audio\Tracks\GLA_06.mp3
Data\Audio\Tracks\USA_02.mp3
Data\Audio\Tracks\USA_03.mp3
Data\Audio\Tracks\USA_04.mp3
Data\Audio\Tracks\USA_05.mp3
Data\Audio\Tracks\USA_06.mp3
Data\Audio\Tracks\USA_07.mp3
Data\Cursors\sccattack.ani
Data\Cursors\SCCAttack_S.ani
Data\Cursors\SCCAttMov.ani
Data\Cursors\SCCAttMov_S.ani
Data\Cursors\SCCEnter.ani
Data\Cursors\SCCEnter_S.ani
Data\Cursors\SCCExit.ani
Data\Cursors\SCCFriendly.ani
Data\Cursors\SCCFriendly_S.ani
Data\Cursors\SCCGuard.ani
Data\Cursors\SCCHeal.ani
Data\Cursors\SCCHostile.ani
Data\Cursors\SCCHostile2.ani
Data\Cursors\SCCHostile_S.ani
Data\Cursors\SCCKnifeAttack.ani
Data\Cursors\sccmove.ani
Data\Cursors\SCCMove_S.ani
Data\Cursors\SCCNoAction.ani
Data\Cursors\SCCNoAction_S.ani
Data\Cursors\SCCNoEntry.ani
Data\Cursors\SCCNoEntry_S.ani
Data\Cursors\SCCPlace.ani
Data\Cursors\SCCPlaceBeacon.ani
Data\Cursors\sccpointer.ani
Data\Cursors\SCCRallyPnt.ani
Data\Cursors\SCCRallyPnt_S.ani
Data\Cursors\SCCRemoteChg.ani
Data\Cursors\SCCRepair.ani
Data\Cursors\SCCResumeC.ani
Data\Cursors\sccscroll0.ani
Data\Cursors\sccscroll1.ani
Data\Cursors\sccscroll2.ani
Data\Cursors\sccscroll3.ani
Data\Cursors\SCCScroll4.ani
Data\Cursors\SCCScroll5.ani
Data\Cursors\SCCScroll6.ani
Data\Cursors\SCCScroll7.ani
Data\Cursors\SCCSelect.ani
Data\Cursors\SCCSell.ani
Data\Cursors\SCCSniper.ani
Data\Cursors\SCCStop.ani
Data\Cursors\SCCTimedChg.ani
Data\Cursors\SCCTNTAttack.ani
Data\Cursors\SCCWaypoint.ani
Data\Cursors\SCCWaypoint_S.ani
Data\english\MPNDA.html
Data\german\MPNDA.html
Data\korean\MPNDA.html
Data\Movies\EA_LOGO.BIK
Data\Movies\EA_LOGO_GER.bik
Data\Scripts\SkirmishScripts.scb
Data\WaterPlane\caust00.tga
Data\WaterPlane\caust01.tga
Data\WaterPlane\caust02.tga
Data\WaterPlane\caust03.tga
Data\WaterPlane\caust04.tga
Data\WaterPlane\caust05.tga
Data\WaterPlane\caust06.tga
Data\WaterPlane\caust07.tga
Data\WaterPlane\caust08.tga
Data\WaterPlane\caust09.tga
Data\WaterPlane\caust10.tga
Data\WaterPlane\caust11.tga
Data\WaterPlane\caust12.tga
Data\WaterPlane\caust13.tga
Data\WaterPlane\caust14.tga
Data\WaterPlane\caust15.tga
Data\WaterPlane\caust16.tga
Data\WaterPlane\caust17.tga
Data\WaterPlane\caust18.tga
Data\WaterPlane\caust19.tga
Data\WaterPlane\caust20.tga
Data\WaterPlane\caust21.tga
Data\WaterPlane\caust22.tga
Data\WaterPlane\caust23.tga
Data\WaterPlane\caust24.tga
Data\WaterPlane\caust25.tga
Data\WaterPlane\caust26.tga
Data\WaterPlane\caust27.tga
Data\WaterPlane\caust28.tga
Data\WaterPlane\caust29.tga
Data\WaterPlane\caust30.tga
Data\WaterPlane\caust31.tga
MSS\mssa3d.m3d
MSS\mssds3d.m3d
MSS\mssdsp.flt
MSS\mssdx7.m3d
MSS\msseax.m3d
MSS\mssmp3.asi
MSS\mssrsx.m3d
MSS\msssoft.m3d
MSS\mssvoice.asi
Shaders\invmonochrome.pso
Shaders\monochrome.pso
Shaders\motionblur.pso
Shaders\MotionBlur.vso
Shaders\roadnoise2.pso
Shaders\terrain.pso
Shaders\terrainnoise.pso
Shaders\terrainnoise2.pso
Shaders\wave.pso
Shaders\wave.vso
257 files checked
There were 3 bad files and 227 missing files


Let's stick to playing DOOM online. Wink
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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Oct 14, 2016 10:26 pm    Post subject: Reply with quote

tomsons26lv wrote:
Can you install http://www.quicksfv.org/, place the sfv in the attachment in the beta folder and open it?

Just an aside, I was involved in the original SFV development, including the gui for the first WinSFV, as well as getting sites to install the checker for automated scanning back in the day Smile

I had a falling out with the author later, but on a humorous note, the .sfv format uses semi-colon for comments because of my love of C&C modding haha Smile
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tomsons26lv
Cyborg Cannon


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Fri Oct 14, 2016 10:57 pm    Post subject: Reply with quote

The_Hunter
Yea, im interested
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Oct 15, 2016 10:25 am    Post subject: Reply with quote

ApolloTD wrote:
Heh Hyper and Blade need more things to reverse engineer...

Razz


Oh it will be worth it, trust me...

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The_Hunter
Medic


Joined: 10 Nov 2004
Location: The Netherlands

PostPosted: Sat Oct 15, 2016 8:44 pm    Post subject: Reply with quote

Send you a PM with everything you should need tomsons26lv  Smile
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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Wed Oct 19, 2016 10:59 am    Post subject: Reply with quote

I have some weird version of TD
its not '95 version, but some DOS version

its sidebar icons have no backgrounds (behind units and buildings)
just grey color, and icons are different than original

yet game is complete, both GDI and NOD campaigns
except the raptor level which doesn't even contain any dinosaur graphic
(they are invisible, just some random shadows exist)

the version just identifies as 1.0

dunno what it is #Tongue
-
also it would be a treasure to have TS alpha's
with those curious sidebar icons and tetris alike things

even the version that allows zoom "on the fly"
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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tomsons26lv
Cyborg Cannon


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Wed Oct 19, 2016 11:51 am    Post subject: Reply with quote

TD DOS has cameos that are the ingame model against a grey background. That's normal.

Dino missions? There shouldn't be any in the retail, they only get added with Covert Ops...

Its weird if it says 1.0 ingame, the first retail version was 1.07, not sure what it showed ingame tho.
Easy to check out quick i guess, Zip up game.dat and post it here.
I already have a collection of all the DOS exes i could find that was made for RApp so i can just check if it's any of those.

Run QuickSFV on both the discs, that would be the easiest to get the file list on it and post it here in a zip i guess.

I know for a fact there's some weird version out there with files that shouldn't be on the cd and were cut from the final, would definitely be interesting if it is this version.
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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Wed Oct 19, 2016 9:23 pm    Post subject: Reply with quote

ah shoot
the README says its 1.07
tho VERSION has "00" init

guess its ordinary dos release then
or some modification of it O_o
as i know dino mission was fubar

my bad...
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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zocom7
Soldier


Joined: 31 Dec 2010
Location: USA

PostPosted: Fri Oct 21, 2016 6:09 pm    Post subject: Reply with quote

I wonder if the OP will also request C&C4 and the cancelled Generals 2 beta versions. I have them but I never gave them away to anyone since they don't work online.

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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Fri Oct 21, 2016 6:48 pm    Post subject: Reply with quote

I wonder if deep web has cnc related stuff
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Oct 21, 2016 7:41 pm    Post subject: Reply with quote

I also have the C&C4 beta somewhere if you need it.
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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Fri Oct 21, 2016 9:04 pm    Post subject: Reply with quote

Aro wrote:
I also have the C&C4 beta somewhere if you need it.


I can almost predict that will not be useful at all...  Laughing

In fact I bet its best to...

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tomsons26lv
Cyborg Cannon


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Fri Oct 21, 2016 11:02 pm    Post subject: Reply with quote

Don't forget to burn the ashes too!!1

By that cancerous thing EA had replaced all WW code finishing a process that begone with RA3.
The thing that has 4 in it isn't made by what was the team that can be referred to as EALA anymore, nor is Generals 2 so don't care about those.

I'm just interested in all to EALA, which is all to RA3
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Oct 21, 2016 11:43 pm    Post subject: Reply with quote

MadHQ wrote:
Aro wrote:
I also have the C&C4 beta somewhere if you need it.


I can almost predict that will not be useful at all...  Laughing

In fact I bet its best to...


Can you prove me otherwise via mapping? :p
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Sat Oct 22, 2016 12:59 am    Post subject: Reply with quote

The C&C4 beta has a few cool voicesets though - the Spider Tank or the pirate Hijacker are a good examples. It's interesting how those sets have personality, while most of the final sets were pale and overcompressed.
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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Sat Oct 22, 2016 9:51 am    Post subject: Reply with quote

Exley wrote:
I wonder if deep web has cnc related stuff


Yes, it has.
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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sat Oct 22, 2016 12:14 pm    Post subject: Reply with quote

Aro wrote:
I also have the C&C4 beta somewhere if you need it.


Any idea what version? I am still looking for early CnC4 stuff.  Shocked
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BetaPls
Civilian


Joined: 22 Apr 2017

PostPosted: Tue Jul 03, 2018 4:22 pm    Post subject: Reply with quote

I'm pretty interested in those Generals Beta files....
(Also if anybody knows anything regarding to the Generals Beta (aka files, textures, exes ect.) pm me please.)

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