In the example, when the script fails, the delta that is reduced can go lower in the
first case. In the 2nd case, it cannot go below 115, so even if it fails several times,
it still will have a higher weight. Whereas, 1st case, weight can go upto 65 on
recurring failures, so if there are other AITriggers above 65, those will have chance
of getting triggered. QUICK_EDIT
This is most important with triggers that can fail, like land rush on a water map, it is not important with aircraft by comparison.
The point of having minimum at say 10 is that the trigger will still occasionally try, because the situation might have changed to make it possible to complete this time. But a low minimum helps clear the trigger list of impossible attacks over time as well, which makes the AI more aggressive with the remaining triggers later in the game. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Nov 25, 2016 1:02 am Post subject:
Technically the latter but such value differences are insignificant when the default AI ini has values between 10 and 5000. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
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