Posted: Sun Nov 27, 2016 9:26 am Post subject:
How Does Veterancy Work?
Subject description: In TI / MO / RA2 etc.
I do realize this is probably not the best place to post this, but I'm scared of other forums and I don't know where to post this.
Also, Twisted Insurrection is the first time I actually started to question how Veterancy really works.
1. I first thought it was based off kills, but then the Ranger becomes Elite when killing a M3 Bradley, but then the Grenadier only becomes Veteran.
2. Then I thought it might be that Point value in Rules.ini, but then how does the game know what each unit receives as I don't see any kind of ""X" points = Gain Veterancy."
3. I then thought it would've been based off the unit's stats. Well, no, as I can give a Global Tech Peacekeeper named "F**KING ARO" with 10,000 Strength with Concrete Armour and 7 Speed with a Venom's ScorpionLaserElite weapon modified to deal 10,000 Damage with a RoF of 1 for fun and he'll level up normally.
It's simply based on the object that kills and the targets cost.
In TI, VeteranRatio is set to 3, so a unit has to kill 3 times its own cost to become veteran. Another 3 times its own cost to become elite.
e.g.
a minigunner costs 100cr, so it has to kill objects worth 300cr to become veteran.
A bradley costs 600cr, thus a minigunner is instantly promoted to elite if it kills one.
A Banshee Bomber costs 2500cr, thus it has to kill objects worth 7500cr for veteran and 15000cr for elite. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Exactly like a 1 ranger/militant/pacekeeper destroys a conyard, the construction yards and outposts are costed as 2000, the basic infantries are so cheap, this is why when in RA2, a conscripts becomes elite after destroying an enemy contruction yard or an offensive superweapon like the nuke silo or temple of nod (in the mod itself TI). _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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