checking [Animations]...
[NAWEAP_2] -> undefined ANIMATION
[NAWEAP_B] -> undefined ANIMATION
[NAWEAP_1] -> undefined ANIMATION
[NAWEAP_A] -> undefined ANIMATION
[GATICK_A] -> ANIMATION missing art data: GATICK_A
[GAICBMMK] -> ANIMATION missing art data: GAICBMMK
[GAWEAP_1] -> ANIMATION missing art data: GAWEAP_1
[GAWEAP_2] -> ANIMATION missing art data: GAWEAP_2
[GAWEAP_D] -> ANIMATION missing art data: GAWEAP_D
[PULSE] -> ANIMATION missing art data: PULSE
[GATICKMK] -> ANIMATION missing art data: GATICKMK
[NATMPLMK] -> ANIMATION missing art data: NATMPLMK
[GAFIRE_A] -> ANIMATION missing art data: GAFIRE_A
[NAWEAP_1] -> ANIMATION missing art data: NAWEAP_1
[NAWEAP_2] -> ANIMATION missing art data: NAWEAP_2
[GADPSAMK] -> ANIMATION missing art data: GADPSAMK
[NAWEAP_A] -> ANIMATION missing art data: NAWEAP_A
[NAWEAP_B] -> ANIMATION missing art data: NAWEAP_B
[GACNSTMK] -> ANIMATION missing art data: GACNSTMK
checking [VoxelAnims]...
[METEOR01] -> WARHEAD not found or no data: Meteorite
[METEOR02] -> WARHEAD not found or no data: Meteorite
re-classifying undeclared tags...
[RPG] -> WARHEAD data exists but is undeclared
[Fire2] -> WARHEAD data exists but is undeclared
[Shard] -> WARHEAD data exists but is undeclared
checking [InfantryTypes]...
checking [VehicleTypes]...
[JEEP] -> VEHICLE not found or no data
checking [BuildingTypes]...
[GAWALL] -> BUILDING not found or no data
[NAPULS] -> undefined prerequisite BUILDING: Radar
[NAWALL] -> BUILDING not found or no data
[GASAND] -> BUILDING not found or no data
checking [Particles]...
[GasCloudM1] -> missing or undefined PARTICLE art: gaslrgmk
[GasCloudD2] -> missing or undefined PARTICLE art: CLOUD2D
[GasCloudM2] -> missing or undefined PARTICLE art: gaslrgmk
[LargeGreySmoke] -> missing or undefined PARTICLE art: LGRYSMK1
[FireStream] -> missing or undefined PARTICLE art: FLAMEALL
[GasCloud1] -> missing or undefined PARTICLE art: CLOUD1
[GasCloud2] -> missing or undefined PARTICLE art: CLOUD2
[GasCloudD1] -> missing or undefined PARTICLE art: CLOUD1D
checking [ParticleSys]...
checking [Projectiles]...
checking [Warheads]...
[RailShot2] -> WARHEAD has missing/invalid Verses values
[SAMWH] -> WARHEAD has missing/invalid Verses values
[Shard] -> WARHEAD has missing/invalid Verses values
[ORCAHE] -> WARHEAD has missing/invalid Verses values
[IonCannonWH] -> WARHEAD has missing/invalid Verses values
[FirestormWH] -> WARHEAD has missing/invalid Verses values
[Gas] -> WARHEAD has missing/invalid Verses values
[Organic] -> WARHEAD has missing/invalid Verses values
[Slimer] -> WARHEAD has missing/invalid Verses values
[PlasmaWH] -> WARHEAD has missing/invalid Verses values
[ARTYHE] -> WARHEAD has missing/invalid Verses values
[IonWH] -> WARHEAD has missing/invalid Verses values
[Fire] -> WARHEAD has missing/invalid Verses values
[HollowPoint] -> WARHEAD has missing/invalid Verses values
[Fire2] -> WARHEAD has missing/invalid Verses values
[SonicWarhead] -> WARHEAD has missing/invalid Verses values
[TankOGas] -> WARHEAD has missing/invalid Verses values
[RPG] -> WARHEAD has missing/invalid Verses values
[VeinholeWH] -> WARHEAD has missing/invalid Verses values
[AP] -> WARHEAD has missing/invalid Verses values
[SA] -> WARHEAD has missing/invalid Verses values
[Mechanical] -> WARHEAD has missing/invalid Verses values
[HE] -> WARHEAD has missing/invalid Verses values
[ORCAAP] -> WARHEAD has missing/invalid Verses values
[RailShot] -> WARHEAD has missing/invalid Verses values
[Super] -> WARHEAD has missing/invalid Verses values
checking [Weapons]...
[M1Carbine] -> WEAPON exists but is unused
[EMPulseWeapon] -> PROJECTILE not found or no data: PulsPr
[75mm] -> WEAPON exists but is unused
[ChemLauncher] -> WEAPON exists but is unused
[MultiLauncher] -> WEAPON exists but is unused
[SuicideBomb] -> WARHEAD not found or no data: SUPER
[NAWEAP] -> ANIM specified but is undeclared/undefined: NAWEAP_2
[NAWEAP] -> ANIM specified but is undeclared/undefined: NAWEAP_B
[NAWEAP] -> ANIM specified but is undeclared/undefined: NAWEAP_1
[NAWEAP] -> ANIM specified but is undeclared/undefined: NAWEAP_A
[GADEPT_C1] -> ALTERNATE ART missing data: GADEPT_C
[GADEPT_C2] -> ALTERNATE ART missing data: GADEPT_C
[GADEPT_C3] -> ALTERNATE ART missing data: GADEPT_C
[CRYSTAL02] -> VOXELANIM missing art data: GASTANK
[TIRE] -> VOXELANIM missing art data: TIRE
[METEOR01] -> VOXELANIM missing art data: MTRS
[GASTANK] -> VOXELANIM missing art data: GASTANK
[PEBBLE] -> VOXELANIM missing art data: MTRB
[METEOR02] -> VOXELANIM missing art data: MTRB
[PIECE] -> VOXELANIM missing art data: PIECE
[VISC_SML] -> undefined VEHICLE art: VISSML
[VISC_LRG] -> undefined VEHICLE art: VISLRG
[Lobbed] -> missing or undefined PROJECTILE art: DISCUS
[Lobbed2] -> missing or undefined PROJECTILE art: CANISTER
[SAM-SW] -> object ART exists but is undeclared/unused
[SAM-N] -> object ART exists but is undeclared/unused
[SAM-S] -> object ART exists but is undeclared/unused
[SAM-W] -> object ART exists but is undeclared/unused
[SAM-NE] -> object ART exists but is undeclared/unused
[FPLS] -> object ART exists but is undeclared/unused
[SAM-SE] -> object ART exists but is undeclared/unused
[SAM-E] -> object ART exists but is undeclared/unused
[SAM-NW] -> object ART exists but is undeclared/unused
These are correct.
SHPs used on the keys
-DeployingAnim
-DoorAnim
-UnderDoorAnim
-BibShape
-Buildup
don't need an [Animations] list entry nor an art.ini section. They are read from the SHP directly.
G-E wrote:
[GasCloudM1] -> missing or undefined PARTICLE art: gaslrgmk
[GasCloudD2] -> missing or undefined PARTICLE art: CLOUD2D
[GasCloudM2] -> missing or undefined PARTICLE art: gaslrgmk
[LargeGreySmoke] -> missing or undefined PARTICLE art: LGRYSMK1
[FireStream] -> missing or undefined PARTICLE art: FLAMEALL
[GasCloud1] -> missing or undefined PARTICLE art: CLOUD1
[GasCloud2] -> missing or undefined PARTICLE art: CLOUD2
[GasCloudD1] -> missing or undefined PARTICLE art: CLOUD1D
These are correct too.
ParticleSystems read the SHP directly and don't need any [Animations] entry nor art.ini section for those SHPs.
All infos about start frame, end frame and rate at which to play the frames is defined in the particle.
G-E wrote:
[RailShot2] -> WARHEAD has missing/invalid Verses values
Since TS has only 5 armortypes, maybe you can add a special start parameter TSCheck=yes or something like that.
G-E wrote:
[M1Carbine] -> WEAPON exists but is unused
used by E1
TS has the key Elite, not ElitePrimary like RA2.
special visceroid logic reads SHP directly and just loops through the frames.
Apart from a few TS specific differences, it looks indeed very promising.
At least it can already now reduce the amount of work to find errors significantly. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I know there are false-positive errors, the point is for you to be able to look at whatever it finds and make your own decision. In that sense I'd call the output successful, especially given I did nothing to make it TS friendly.
Also the script is case sensitive for many keywords/options/tags, the purpose being to encourage people to be strict with naming.... and yes I'm aware WW made mistakes in this regard, but why not fix them? _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
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