upload the original TMP files and your modified ones to compare them.
IIRC there was a bit-flag in a tmp that is set by default by one of the TMP editors, which breaks the auto-LAT functionality.
I think it was the "Had Damaged Data" flag.
Try analyzing the files with TMP Shop (see signature) for differences/bugs.
In TMP Shop select "Sidemenu Settings"->Single Frames. There are most (all) header flags shown/editable. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I think he's not declaring them correctly in his [General] section in the theater ini.... you have to explicitly use the xxxxTOxxxxLAT, and are thus limited to the few categories that have LAT.
On the plus side, like when I replaced concrete ramps with grass ramps for morphable terrain, I was able to keep the concrete ones as ordinary tiles. The only side effect of doing this with morphable terrain is the leveled ground usually becomes ClearTile, and I don't want to switch that in urban where grass has must remain SandTile for other LATs to work. This means a tiny bit of extra work filling the resulting ClearTile areas with grass in the map editor after making my hills. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
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