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Why do auras break stealth?
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Dec 20, 2016 7:28 am    Post subject:  Why do auras break stealth?
Subject description: Persistent problem.
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So I have a unit that is supposed to repair units within an area around it and lay down mines with deploy function. Problem is, the repair aura effect keeps decloaking the mines. I've used various methods to make the repair aura:

1. An AttachEffect anim on the unit that does passive healing (Damage=1, verse -100% on vehicle armor, appropriate CellSpread)

2. Weapon fire anim that does the healing (same as above, but more controllable since the unit stops repairing once it's patient is fully repaired)

3. Area of effect attack that applies AttachEffect anim on affected units that does the healing (like the Crane in Mental Omega, Kenosis's method)

4. Area of effect attack with positive Damage and negative Verse (since for some reason it doesn't repair if its reversed though you can still order it to)

Basically, it boils down to me using either Animation Warheads or just a regular AOE attack. All of these repair auras has 0% verse on the mine's armor (currently plate armor). It should neither damage or heal it. I've also tried using AttachEffect.ForceDecloak=no and it still breaks stealth. How do you prevent stealth units from decloaking in auras when they shouldn't?

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Dec 20, 2016 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Verses does not matter, Damage does. Damage=0 does not decloak things the warhead hits. Using Damage=0 and applying AE animation that repairs is one way to approach this problem but it comes at cost of not repairing units that are currently cloaked.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Dec 20, 2016 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because AttachEffect anims don't show up on cloaked units.

Just another quick AttachEffect question: Animation Warheads can't apply AttachEffect right?

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Dec 20, 2016 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

freedom fighter wrote:

Just another quick AttachEffect question: Animation Warheads can't apply AttachEffect right?


Correct. They can't.

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