Posted: Tue Dec 20, 2016 2:06 pm Post subject:
Mental Omega 3.3 Released
The time has come once again, the new version of Mental Omega is finally here. Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.
Enhanced with the powerful Ares DLL, a project headed by AlexB to push Yuri's Revenge engine to its limits, Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. Mental Omega 3.3 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.
Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. Follow the instructions presented here to get the mod to work properly with your game.
This release includes:
A complete new faction: The Foehn Revolt CnCNet5 compatibility for multiplayer services
12 new subfactions with their own unique sets of units
52 new single player missions, including a campaign for Yuri
28 new cooperative maps for 2 players
new skirmish/multiplayer maps, around 500 total
new skirmish/multiplayer game modes, 14 total
updated visuals & audio
a new soundtrack, unique for each side (separate download)
Watch footage of a Foehn Revolt subfaction skirmish gameplay to quickly get introduced to the new side:
You can also listen to one of 20 tracks composed by World Beyond as a part of the Foehn Soundtrack here:
Stay tuned for more updates! The ride is not over! For more information and download, visit MentalOmega.com.
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri Dec 30, 2016 6:02 am Post subject:
WELL BEND ME OVER, SLAP MY ASS, ztype ME SIDEWAYS, HOOK JUMPER CABLES UP TO MY BALL SACK, CRANK IT TO 11, AND CALL ME SWEET SALLY IN THE ALLEY!
THIS IS ztyping SICK!
So how come this site and Mod DB are the only ones with this announcement? Proly cause ya'll busy getting your knobs slobbed on Christmas and shit, am I right?
Well congratulations on this wicked mod, and on getting your knobs slobbed like a boss. Thats fucken AWESOME, yo! Getting two birds stoned at once, I mean killing two birds with 10 POUND ROCK HARD STONES OF MANLINESS! ztype to the YES!
All hail the biggest most polished stones of them all - Mental, and Omega. YOU CAN'T ERECT THE PILLAR OF GREATNESS THAT IS RED ALERT 2 WITHOUT THE STONES OF SUPREMACY THAT IS MENTAL OMEGA TO FUEL SAID PILLAR! Amen.
Cheers, motherfuckers! Now who wants to slob my knob? _________________ Destroy to create. All for the hunt to dominate!
What is the next game/mod Would speeder start with? _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Sat Dec 31, 2016 2:22 am Post subject:
He'd kick start a speed project in a very timely manner, a legalization of speed, to allow for speedier than speedy recovery methods, such as taking speed.
Hey Speeder? Cocksuckers over at Revora suspended me for a bit cause they all "soul burned" (its a cool new phrase, yo! Check it out!) over Trump winning. So? I'll ask yah here instead!
As the Soviet faction, If you have multiple Field Bureaus? You can't specify which Bureau spawns the Drakuv in, so the Drakuv ALWAYS spawns in at the first one constructed, or, later, at which ever one is last standing.
Is there anyway to give the Bureau a "Primary Building Selected" function, to allow the Drakuv to spawn in at the designated building? This way you can forward spawn in Drakuvs at bases other than your original! Would definitely be pretty handy, eh? EH?
Think about it, bro.
@Pussy: Hey Puss? I'm a metal head and I'm too lazy to figure out your signature. Dafuq is this ball you talking about? _________________ Destroy to create. All for the hunt to dominate!
Is there anyway to give the Bureau a "Primary Building Selected" function, to allow the Drakuv to spawn in at the designated building? This way you can forward spawn in Drakuvs at bases other than your original! Would definitely be pretty handy, eh? EH?
There is not, unfortunately. _________________ QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Sat Dec 31, 2016 7:05 pm Post subject:
I am crest fallen. My crest.... has fallen... into the dust of forgotten cobwebs.... it has all crumbled into nothingness.... the abyss... all is lost..... but our clearance is, pretty good! _________________ Destroy to create. All for the hunt to dominate!
I am crest fallen. My crest.... has fallen... into the dust of forgotten cobwebs.... it has all crumbled into nothingness.... the abyss... all is lost..... but our clearance is, pretty good!
Seems you know Soilwork well.. The ball is your head of metal, The crest fallen was in Stabbing the Drama album, The vocalist was also a vocalist to my most favorite band Disarmonia Mundi. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
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