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Thyme, a new Generals: Zero Hour reimplementation project.
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jan 12, 2017 5:03 am    Post subject:  Thyme, a new Generals: Zero Hour reimplementation project.
Subject description: Injecting codes in the "zero-minute" of the game.
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Hello everyone! A well known member of our forums, Blade (you may know him from the Terrain Expansion or from RedAlert++) has started an interesting project called Thyme. It works pretty much like Ares, except that it will inject code on Generals: Zero Hour. Here's the words from Blade about it:


Blade wrote:
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.

The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time.

I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes.

Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game.


Will that be the end of the evil SCUD bug? It's early to say, but we'll keep our eyes opened in this initiative. If you have C++ knowledge and you are willing to improve Zero Hour, talk to Blade in the #thyme channel on freenode.net IRC or post a reply here.


Key Words: #News #Thyme #ZeroHour 

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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Thu Jan 12, 2017 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hype! Really excited although I sadly am not skilled enough to be of any help.

Just bought Generals and Zero Hour again on Origin to be prepared. I sold my original game discs years ago.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Jan 13, 2017 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

THE HYPE IS HERE!


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 14, 2017 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Hyping people is not the intention yet. This project doesn't even have content to show yet. What Blade needs are people who are able and interested to help him and this is what I'm trying to attract by posting this news.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat Jan 14, 2017 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Do people even mod/play generals that much anymore?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jan 14, 2017 4:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, they do. Generals might not be popular at PPM specifically, but other places have a bunch of Generals players, specially GameReplays.org.

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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Sat Jan 14, 2017 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
Do people even mod/play generals that much anymore?
Yes, there is the Generals Gentlemen still casting match after match https://www.youtube.com/playlist?list=PLQnCYzupbmdaAg7_hjEeYQKYaLwFtkhyG although they are shifting towards other games nowadays to attract more clicks and indeed http://www.moddb.com/games/cc-generals-zero-hour/mods is very active. I don't even have an overview about what is playable and of higher quality then the average beginner project as there is so much to discover.

The excellent Generals engine (SAGE) design was a huge inspiration for OpenRA as well.

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Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Sat Jan 14, 2017 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Blade wants people to help him but nowhere does he point out that the Mac OS version of Generals contains the debugging symbols? A bit odd considering that's a huge help and it means people can help with mapping the Mac OS symbols to a IDA database of the Windows version.

It's a huge challenge to reverse engineer Red Alert 95, so Generals is even more of a project.

Once I got some more free time again I'll see if I can help with the project. I'll join their IRC channel. Blade is very talented.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Jan 15, 2017 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

The Mac OS version of Generals however isn't the same version as the Windows one - it crashes if a unit with bike logic enters to the screen AFAIK.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun Jan 15, 2017 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

How would a small difference like that affect its usefulness in identifying functions in the windows version? The function calls and code paths will remain mostly the same apart from differences in inlining and how os calls are made.

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