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First time Infantry making....
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Reji
Civilian


Joined: 14 Dec 2016

PostPosted: Sat Jan 14, 2017 5:42 am    Post subject:  First time Infantry making....
Subject description: Just a preview....
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(I don't know if I have posted this in the correct place since I'm new)
I thought of showing my almost finished SHP. (I don't know anything about color remap).



Preview.png
 Description:
Screenshot taken in Mental Omega 3.0
 Filesize:  330.28 KB
 Viewed:  3448 Time(s)

Preview.png



Large.gif
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 Filesize:  817.38 KB
 Viewed:  3448 Time(s)

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat Jan 14, 2017 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

In palette, 16 to 31 index represented by red gradient in tools like SHP Builder
are used as remap colors in game.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jan 14, 2017 9:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Not bad at all for your first SHP. What inspired the design?
Also, how did you get your hands on Chitzkoi, the Borillo and Tesla Cruiser though? Aren't they for Mental Omega only?

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat Jan 14, 2017 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I think that the Borillo can be found around here.
Maybe it was the YRArgentina, not sure.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sat Jan 14, 2017 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

That screenshot is from Mental Omega itself, duh. Besides the new thing.

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Reji
Civilian


Joined: 14 Dec 2016

PostPosted: Sat Jan 14, 2017 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Inspired mostly on nothing but self imagination. Usually make female futuristic Infantries, many I've stopped due to no motivation
except this one ... :l
And what Starkku said is correct.

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malius123
Disk Thrower


Joined: 14 Aug 2010

PostPosted: Wed Jan 25, 2017 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

hahaha i actually really love the concept, been making a few similar male counterparts to this actually futuristic jet powered swordman but got his animation for drawing and attacking but completely screwd up the legs work flow making his lower half require a ton of work to be in a state that would allow animating he was going to kinda leap dash, instead of outright hovering, , but you have inspired me. cant wait for this to get released

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jan 25, 2017 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks really nice IMO, except I would brighten her coat so it doesn't look pure black. More like the Conscript trenchcoats there but maybe a bit darker.

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Reji
Civilian


Joined: 14 Dec 2016

PostPosted: Thu Jan 26, 2017 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, really appreciate your responses. Animation process was a literal pain, Took me a full month just to finish it. And yeah, even I thought the same about brightening it. but reanimating will take me another full mind wrecking month sadly (But I'll see if I can do it). I'll try to improve my future works.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Jan 27, 2017 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought modding a mod is illegal.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 27, 2017 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you use third party assets without authorization in a private mod (therefore, a mod that is not distributed in public channels of internet), it's not a problem at all. However, if you publishyour mod in the internet or announce it as a public mod, you must make sure you are authorized to use all its assets.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Jan 27, 2017 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Illegal" might be a stretch, someone could sue for copyright infringement, but the likelihood of that is small when the author doesn't make money off it. Of course getting booted off all the major sites for doing so is very likely.

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malius123
Disk Thrower


Joined: 14 Aug 2010

PostPosted: Fri Jan 27, 2017 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

did you use multiple ?inverse kinematics setups to animate or was it hand animated, by rig rotation.

despite the extra work that goes into setuping up inverse kinematics, it sure does save time when it comes to animating. one particular animation can only take aday instead of few months

ps. doesnt Mental Omega encrypt their mix files i naturally assumed you couldnt mod it, but thinking about it if you add your own units in a new mix i guess its possible with a rules.ini addition.

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Reji
Civilian


Joined: 14 Dec 2016

PostPosted: Fri Jan 27, 2017 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not planning on exploiting MO or using it for my own mod (I don't make mods), or etc, I only use it to test my infantries since I have issues with vanilia YR. I don't know well about animating so not sure what inverse kinematics is and I animate with hand rig rotation. (I didn't mess around with the assets of MO, only replaced one of the ingame infantry's shp with mine so I can see the results.)

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malius123
Disk Thrower


Joined: 14 Aug 2010

PostPosted: Sat Jan 28, 2017 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

inverse kinematics, allows you setup  rigs for mechanical style animations, but i find its quite effective for simple infantry animation, if used for sprites.

do google search for tuturials on inverse kinimatics for whatever 3d software you use

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