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WIPS
Moderators: Global Crisis Moderators, HG_SCIPCION
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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sat Jan 07, 2017 9:15 pm    Post subject:  WIPS
Subject description: ...
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ok:


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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Jan 08, 2017 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Too much contrast/saturation IMHO.

Nice job, otherwise.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Jan 20, 2017 5:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Testing more blue zones...
haha and remaking "McBurger Kong"  Razz


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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Fri Jan 20, 2017 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Ohoo props , I love props o_O Good work.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sat Jan 28, 2017 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing


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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Sun Jan 29, 2017 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Dem fine tuned contrast, lightning, and shadows.



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8QmIp.gif



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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Jan 29, 2017 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Surprised
Ahem, wonderful. Very Happy

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sat Apr 15, 2017 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Testing Snow (same theater)


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Anderwin
General


Joined: 16 May 2005

PostPosted: Sat Apr 15, 2017 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

holy **** Looks like another game!

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Apr 16, 2017 4:26 am    Post subject: Reply with quote  Mark this post and the followings unread

This is for OpenRA, right?

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Apr 16, 2017 5:21 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
This is for OpenRA, right?


haha no  Laughing

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Apr 16, 2017 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you plan on releasing the mod any time soon? I can't wait to play it!

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Apr 16, 2017 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

the work is hard... but yes... I think releasing a first beta will this year.
thanks for the good comments

I'm improving a lot of questions...

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Apr 16, 2017 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are those anims meant to play on the map for some reason or other? #Tongue

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon Apr 17, 2017 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

ehm no.... are helpers for the map editor...


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Apr 18, 2017 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great but I do think there are readability issues when it comes to units, trees, certain terrain features etc. Lots of noise on the textures etc make it a little unclear to me. Some kind of edge on the trees and units, and other "interactable/non-passive" objects would make them pop out nicely.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun May 07, 2017 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

@OmegaBolt...
probably, but I think use snow is small zones and campaign... Wink

Now, farms! Wink WIP

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Sun May 07, 2017 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm I want trains.Looks awesome.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun May 07, 2017 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

HG_SCIPCION wrote:
@OmegaBolt...
probably, but I think use snow is small zones and campaign... Wink
I was not refering only to the snow terrain. #Tongue

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Dec 10, 2017 3:03 am    Post subject:   Reply with quote  Mark this post and the followings unread

Space Shuttle... WIP


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Dec 10, 2017 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll never be able to fathom just how BIIIG these things are...

But I think I like the Tib-wasteland more #Tongue

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Dec 10, 2017 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

And I tought that the Soviet Nuclear Missile was too big...  Surprised

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Dec 10, 2017 7:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually, I'm sure it was too SMALL, even for RA2's non-existing scale.

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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UNSC THE CHILL OF WAR
Combat Engineer


Joined: 15 Nov 2017

PostPosted: Sun Dec 10, 2017 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

that looks AMAZING!!!
I wanna play this now

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed May 16, 2018 1:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Someone Remember?


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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Mon Jan 07, 2019 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't believe i didn't notice this mod until now, i just got done looking through the screenshots on your moddb page and i must say I'm impressed it looks amazing your work alone i like especially how you brought back the Tiberian sun like detail that RA2 doesn't have. I like any mod for RA2YR that brings back the  C&C1 and/pr Tiberian sun universe. Especially since the RA2YR Engine has more capabilities than the Tiberian sun engine.

Rewire and Twisted Insurrection are examples of mods i like. Also i'm glad ganster has allowed you to use his graphics, especially since he hasn't been around much.

I also love the Tiberian sun like terrain theatre you did a really good job on that

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jan 07, 2019 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

HE'S BACK!

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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