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[RA2] Vodnik APC
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Jan 05, 2017 11:50 pm    Post subject:  [RA2] Vodnik APC Reply with quote  Mark this post and the followings unread

Developed by GAZ but never put into Russian service. There are many variations of this from the early 2000's that look like silly armour-plated afterthoughts, but this one is apparently spacious and modular.

See GAZ-3937

TurretOffset=-70



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Last edited by G-E on Sun May 01, 2022 12:44 pm; edited 1 time in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jan 29, 2017 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jan 29, 2017 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

after comparing it with the real one, i think the proportions are a bit off.
The voxel looks more like a van, since it's higher, not so wide and the ground clearance smaller than on the real one.

I would suggest
-make the bottom of the chassis start 1 voxel higher (1 voxel above half the tire height)
-the top half of the chassis 1 or 2 voxel lower (the tilted top part seems to be almost exactly half the full chassis height on the real one, while yours is slightly higher)
-the cockpit could be 1 or 2 voxel longer to the front, thus more in front of the first tire. If you look at the real one, the door is almost half in front of the tire and not directly above the tire as in your voxel.

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G-E
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Joined: 09 Feb 2015

PostPosted: Sun Jan 29, 2017 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

If someone wants perfect realism they can go ahead and do that, I chose certain mild alterations as a way to make the features more RA2 friendly, but the screenshot appearance also doesn't tell the story with it's perspective.

I agree the wheels are slightly small, but I didn't want to make them too big when I started, though the chassis height was necessary to have a similar window size.

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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Jan 29, 2017 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vehicle spotted! Very Happy

P.S. Sorry for the white tube. I used the Flak Track.



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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Jan 30, 2017 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still looks like a van rather than what it's supposed to be, but I suppose that's the best that can be done without the detail it needs, destroying it because of it being a VXL.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jan 30, 2017 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

remove the turret, paint it black (dark grey) and put a red stripe on it.
A-Team

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Mon Jan 30, 2017 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it for recognizability, if not, one can always download a 3D model and convert it for "perfect realism". This is handmade.

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Tue Jan 31, 2017 4:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I think u should resize it to 70%

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jan 31, 2017 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

That would be a mod specific choice, since the game doesn't even have a common scale for voxels. Beyond that, this voxel was drawn without shrinkage in mind, those require different techniques to look good.

It's free, do what you want. I'm not the art police...

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