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[RA2/YR] Prerelease Soviet Barracks
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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Thu Nov 08, 2007 12:23 am    Post subject:  [RA2/YR] Prerelease Soviet Barracks Reply with quote  Mark this post and the followings unread

Figured I'd release this!




nahand.zip
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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Nov 08, 2007 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

This is great, but do one thing, at the secound last frane of the buildup, make it 1pixel higher than when it's build. It will make it "pop" in place. And some more destructed on the demaged one??

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Nov 08, 2007 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

What's that damn turquoise shirt on the statue? Shield plating? Rolling Eyes

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Thu Nov 08, 2007 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Yuri o07 wrote:
What's that damn turquoise shirt on the statue? Shield plating? Rolling Eyes


Copper tarnish? Rolling Eyes

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Nov 08, 2007 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only in that particular spot? :S

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Thu Nov 08, 2007 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri o07 wrote:
Only in that particular spot? :S


Just the way the lighting fell.

Dupl3xxx wrote:
This is great, but do one thing, at the secound last frane of the buildup, make it 1pixel higher than when it's build. It will make it "pop" in place. And some more destructed on the demaged one??


I absolutely hate it when people do that on their SHPs. I never have done that, and never will. For me, a building is not supposed to pop up.

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NiGhtPiSH
Cyborg Soldier


Joined: 19 Aug 2006
Location: Sofia, Bulgaria, Yellow Zone

PostPosted: Thu Nov 08, 2007 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ermm what was the word? Beauty?

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Fri Nov 09, 2007 2:36 am    Post subject: Reply with quote  Mark this post and the followings unread

The prerelease one looks a lot more like the little Sim-city 2000 statue than the release one. The size is a bit less retardedly huge in this version, but I don't know if large copper/bronze statues work as well as the grey steel in the release for emphasizing the soviet industrial dominance.

Still, this is a very awsome little shp. Work well done, Prime.

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Fri Nov 09, 2007 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Love it prime, but the head on the damaged frames has a white outline on it, it kinda offsets it weird, but still its one tasty shp Smile

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Fri Nov 09, 2007 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Rattuskid wrote:
The prerelease one looks a lot more like the little Sim-city 2000 statue than the release one. The size is a bit less retardedly huge in this version, but I don't know if large copper/bronze statues work as well as the grey steel in the release for emphasizing the soviet industrial dominance.

Still, this is a very awsome little shp. Work well done, Prime.


Hehe, the SC2000 statue is cute. Very Happy

Thanky!

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Don
Disk Thrower


Joined: 16 Aug 2007
Location: India

PostPosted: Fri Nov 09, 2007 5:15 am    Post subject: Reply with quote  Mark this post and the followings unread

SPOTLIGT
as i promised

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Nov 09, 2007 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

If I look at it, and I forget I know about the original barracs, this is 10/10 (I kinda liked it better Rolling Eyes)

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Don
Disk Thrower


Joined: 16 Aug 2007
Location: India

PostPosted: Fri Nov 09, 2007 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Give it spotlight

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Xeno
Grenadier


Joined: 26 Jul 2005

PostPosted: Fri Nov 09, 2007 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

To be honest i don't think it should get a spotlight since its something thats been attempted before. Although it is good work Smile

However i think you could probably do a little bit more with the buildup, make it closer to the released animation Wink

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Fri Nov 09, 2007 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Xeno wrote:
To be honest i don't think it should get a spotlight since its something thats been attempted before. Although it is good work Smile

However i think you could probably do a little bit more with the buildup, make it closer to the released animation Wink


If only... I hate every aspect of the release version of this structure... It just has no character. Sorry, otherwise I would.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Nov 09, 2007 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ahhh, grey!

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Sat Nov 10, 2007 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now I just need to do the nuke reactor and my mod will be, by any practical standard, as complete as it can get.

You guys will get the nuke reactor, as well, I think.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sat Nov 10, 2007 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Nov 10, 2007 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ BrianPrime - what about pre-Soviet and Allied WF's, Refineries, Construction Yards, Soviet naval yard, Cloning vats, Tesla coil, Soviet Radar facility Oil Derrick, infantry shadows, Yuri clone attack animation, pre-grzzly tank? Are all those done and fully implemented?

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Sat Nov 10, 2007 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gosho wrote:
@ BrianPrime - what about pre-Soviet and Allied WF's, Refineries, Construction Yards, Soviet naval yard, Cloning vats, Tesla coil, Soviet Radar facility Oil Derrick, infantry shadows, Yuri clone attack animation, pre-grzzly tank? Are all those done and fully implemented?


To answer your question:

Allied/Soviet Warfactories: Impossible due to hardcoding.
Refineries: Allied finished, soviet impossible due to hardcoding.
Construction Yards: Allies done, not enough sources for soviet.
Soviet Naval Yard: Finished
Cloning Vats: I don't like that initial version at all.
Tesla Coil: Finished
Soviet Radar: Finished
Oil Derrick: Who the ztype cares
Infantry Shadows: Some
Yuri Clone: Looked like shit.
Pre-Grizzly: None existed.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Nov 10, 2007 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Last time I looked, your Tesla Coil didn't have active anims.

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Sat Nov 10, 2007 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Last time I looked, your Tesla Coil didn't have active anims.


Amazing the SIMPLE stuff I can do in a month.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Nov 11, 2007 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

You could make the Sovier Refinary, Allied and Soviet WFs, just turn them around.

Pre-Grizzly - isn't the tank in that screenshot above the pre-grizly?

Oil Derrick - hey, make the mod complete, will you?

Cloning vats - so, make them anyways. It's Pre-RA2, no?

Yuri clone animation - can you post it?

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BrianPrime
Shrapnel Sniper


Joined: 26 Jul 2007

PostPosted: Sun Nov 11, 2007 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gosho wrote:
You could make the Sovier Refinary, Allied and Soviet WFs, just turn them around.

Lighting would be completely wrong. It'd take hours of correction in photoshop to fix it, and frankly I really don't feel like doing it. Be my guest, however, if you really would like to see it in my mod.
Gosho wrote:
Pre-Grizzly - isn't the tank in that screenshot above the pre-grizly?

That's the light tank...
Gosho wrote:
Oil Derrick - hey, make the mod complete, will you?

Nah. Would be more work than it's worth.
Gosho wrote:
Cloning vats - so, make them anyways. It's Pre-RA2, no?

I could, but I could also save a lot of time by not doing it. I think it's ugly, it won't be used.
Gosho wrote:
Yuri clone animation - can you post it?

It's relatively easy to do yourself.

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nlspeed
Grenadier


Joined: 26 Dec 2016

PostPosted: Mon Jan 30, 2017 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your .shp's do not display the correct arctic final frame, I'm afraid. You can see the difference here:



I have included two .shp's fixing the difference, as well as adding a tiny bit of snow to the bottom left corner.

Obviously, credits go to BrianPrime.



BrianPrime nahand.rar
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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Mon Jan 30, 2017 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Lighting would be completely wrong. It'd take hours of correction in photoshop to fix it, and frankly I really don't feel like doing it. Be my guest, however, if you really would like to see it in my mod. "

Actually one *could* crop them from pre-release screenshots with the correct lights. In the buildup, the difference will not be noticeable, you you could use the turned one.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Thu Apr 27, 2017 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Ooh thanks for bumping this, I've been looking for this forever!

For whatever reason, I don't have this SHP in my PreRA2 folder.

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