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What determines the Strength of a non-Wall Overlay?
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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Sat Feb 04, 2017 11:05 am    Post subject:  What determines the Strength of a non-Wall Overlay? Reply with quote  Mark this post and the followings unread

While Wall overlays have definite Strength statements, these seem to be lacking on the other overlays, yet many of them, for example the fences and TIB* patches, are destructible. How is the Strength for these overlays determined?

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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Sat Feb 04, 2017 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

For Trees and Bridges, it can be found on TreeStrength and BridgeStrength on [General] and [CombatDamage] sections. If not listed, maybe it is in the strength values of the Overlay you found in [BuildingTypes] section, such as trees, lampstands, etc. Maybe this is the fence that you are looking for. Smile

Spoiler (click here to read it):

[CAFNCP]
UIName=Name:CAFNCP
Name=Fence Prison Camp
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushBlack
Crushable=yes
Wall=yes
TechLevel=-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no


I can't seem to find the strength values for TIB *patches, I tried changing TiberiumStrength but it has no effect. Maybe it's hardcoded?

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